Chapter 01 - 03 / Zombie Toys

FREE
Publisher Unity Education
File size 125.20MB
Number of files 285
Latest version 2017.4.r2
Latest release date 2019-01-17 04:44:12
First release date 2016-04-25 07:32:25
Supported Unity versions 2018.4.2 or higher

Disclaimer: Asset uses LuckiestGuy Font under Apache License 2.0; see License.txt file in package for details.


For the latest version compatible with 2021.3, go here.


REQUIREMENTS

•This project requires Unity 2017.4


•This project is one of several asset packages designed for use with the the Unity Certified Associate Courseware



SUMMARY

Zombie Toys is a complete game project created to illustrate industry best practices for developing a 3D game in Unity. Zombie Toys is designed to accompany the the Unity Certified Associate Courseware


GAMEPLAY OVERVIEW

Zombie Toys is a 3rd person, classic survival-style arcade game. A player must survive by avoiding the zombie enemies. A player may accrue points by attacking the zombies in several different ways (e.g. lightning, freeze, stink bomb, slime). Utilizing points accrued through the various attacks, the player may also spawn allies. The allies will help the player avoid the zombies and survive in the game.


GAME ASSET PACKAGES

Zombie Toys is divided into numerous 'save-state' asset packages, labeled by chapter. The the Unity Certified Associate Courseware will define when and how to access each of the asset packages.


TECHNICAL PROJECT CONTENT

By incorporating this asset package, users will learn the following:

Introduction to the Developer Certification Courseware:

•Exploring the Zombie Toys game


•Instructions for using the Developer Certification Courseware


Overview of the video game industry:

•Assessing game markets and corporations


•Analyzing the main development roles in a game production company


•Organizational management within game companies


Overview of the video game production pipeline:

•Describing the game production pipeline


•Game production pipeline process chart


Introduction to game design:

•Establishing basic game design principles


•Utilizing the Game View Window


•Preproduction in game design


•The Game Design Document (GDD)


•The Technical Design Document (TDD)


•The three Cs: Character, Camera, Control


The economics of game development:

•Marketing methods for games


•Monetizing games and upgrades


•Financing game production


Introduction to Unity:

•Introducing Made With Unity (MWU)


•Surveying Unity publishing options and platforms


Project management in game development:

•Creating a project in the Unity Editor


Collaboration in game development:

•Describe the collaboration and iteration process in game development


•Setting up Collaborate for source control


Introduction to the Unity Asset Store:

•The Unity Asset Store


Introduction to the Unity Editor User Interface:

•Analyzing the Unity Editor User Interface


Utilizing the Unity Editor User Interface:

•Navigating in the Scene View Window


•Utilizing the Game View Window


•Navigating the Hierarchy Window


•Using the Inspector Window


•Managing assets in the Project Window


•Searching and filtering in the project


•Organizing the scene with layers


Creating and modifying game objects and assets:

•Defining Unity Editor units and the importance of correct scale


•Describing assets in the production pipeline


•Organizing assets in the Unity Editor


•Defining a Game Object


•Creating Unity-native game objects


•Manipulating game objects in the Unity Editor


•Understanding the role of components in the Unity Editor


•Modifying components in the Inspector Window


Defining prefabs and scene structure:

•Defining the role of the prefab in Unity


•Creating and saving a scene


•Analyzing the hierarchy of scenes within a game level


Importing assets into a project:

•Importing and configuring a 3D model


•Importing textures for use in materials


•Importing FBX files with animation


Working with sprites:

•Introduction to sprites in game development


•Importing images for sprites


•Using the Sprite Editor for slicing and anchoring


DISCLAIMER

Zombie Toys is a fully featured game project intended for learning the fundamentals of game development. It is not intended to be published as a marketable video game. Use of the Zombie Toys game project without the the Unity Certified Associate Courseware is not advised.

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