Publisher | Unity Education |
---|---|
File size | 123.39MB |
Number of files | 315 |
Latest version | 2017.4r2 |
Latest release date | 2019-01-17 09:43:09 |
First release date | 2016-04-25 08:00:32 |
Supported Unity versions | 2018.4.2 or higher |
Disclaimer: Asset uses LuckiestGuy Font under Apache License 2.0; see License.txt file in package for details.
For the latest version compatible with 2021.3, go here.
REQUIREMENTS
•This project requires Unity 2017.4
•This project is one of several asset packages designed for use with the the Unity Certified Associate Courseware
SUMMARY
Zombie Toys is a complete game project created to illustrate industry best practices for developing a 3D game in Unity. Zombie Toys is designed to accompany the the Unity Certified Associate Courseware
GAMEPLAY OVERVIEW
Zombie Toys is a 3rd person, classic survival-style arcade game. A player must survive by avoiding the zombie enemies. A player may accrue points by attacking the zombies in several different ways (e.g. lightning, freeze, stink bomb, slime). Utilizing points accrued through the various attacks, the player may also spawn allies. The allies will help the player avoid the zombies and survive in the game.
GAME ASSET PACKAGES
Zombie Toys is divided into numerous 'save-state' asset packages, labeled by chapter. The the Unity Certified Associate Courseware will define when and how to access each of the asset packages.
TECHNICAL PROJECT CONTENT
By incorporating this asset package, users will learn the following:
Light baking in video games:
•Introduction to light baking in video games
Setting objects to participate in light baking:
•Marking objects as Static for light baking
•Creating UV coordinates for light baking
Baking lighting:
•Comparing continuous and manual light baking
•Placing light probes for moving objects
•Creating reflection probes
Baking the lighting in Zombie Toys:
•Creating the light probes in Zombie Toys
Introduction to animation in game development:
•Introduction to animation in game development
Animating in Unity:
•Creating animation in Unity
•Differentiating the Curve Editor and Dope Sheet
DISCLAIMER
Zombie Toys is a fully featured game project intended for learning the fundamentals of game development. It is not intended to be published as a marketable video game. Use of the Zombie Toys game project without the the Unity Certified Associate Courseware is not advised.