Chapter 08 - 09 / Zombie Toys

FREE
Publisher Unity Education
File size 123.39MB
Number of files 315
Latest version 2017.4r2
Latest release date 2019-01-17 09:43:09
First release date 2016-04-25 08:00:32
Supported Unity versions 2018.4.2 or higher

Disclaimer: Asset uses LuckiestGuy Font under Apache License 2.0; see License.txt file in package for details.


For the latest version compatible with 2021.3, go here.


REQUIREMENTS

•This project requires Unity 2017.4


•This project is one of several asset packages designed for use with the the Unity Certified Associate Courseware



SUMMARY

Zombie Toys is a complete game project created to illustrate industry best practices for developing a 3D game in Unity. Zombie Toys is designed to accompany the the Unity Certified Associate Courseware

GAMEPLAY OVERVIEW

Zombie Toys is a 3rd person, classic survival-style arcade game. A player must survive by avoiding the zombie enemies. A player may accrue points by attacking the zombies in several different ways (e.g. lightning, freeze, stink bomb, slime). Utilizing points accrued through the various attacks, the player may also spawn allies. The allies will help the player avoid the zombies and survive in the game.

GAME ASSET PACKAGES

Zombie Toys is divided into numerous 'save-state' asset packages, labeled by chapter. The the Unity Certified Associate Courseware will define when and how to access each of the asset packages.

TECHNICAL PROJECT CONTENT

By incorporating this asset package, users will learn the following:

Light baking in video games:

•Introduction to light baking in video games


Setting objects to participate in light baking:

•Marking objects as Static for light baking


•Creating UV coordinates for light baking


Baking lighting:

•Comparing continuous and manual light baking


•Placing light probes for moving objects


•Creating reflection probes


Baking the lighting in Zombie Toys:

•Creating the light probes in Zombie Toys


Introduction to animation in game development:

•Introduction to animation in game development


Animating in Unity:

•Creating animation in Unity


•Differentiating the Curve Editor and Dope Sheet


DISCLAIMER

Zombie Toys is a fully featured game project intended for learning the fundamentals of game development. It is not intended to be published as a marketable video game. Use of the Zombie Toys game project without the the Unity Certified Associate Courseware is not advised.

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