Publisher | Cardboard Core |
---|---|
File size | 67.91kB |
Number of files | 22 |
Latest version | 1.0.0 |
Latest release date | 2022-08-26 12:07:12 |
First release date | 2022-08-26 12:07:12 |
Supported Unity versions | 2018.4.2 or higher |
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Avoid hiccups often caused by Instantiating (many) GameObjects during runtime by pooling your GameObjects during initialization moments in your game/application.
This package is super flexible and can be used on GameObjects in any form you can imagine. Be it 2D/3D or in UI space. There's no extra/custom work needed to make pooling work and your scene hierarchy will always be clean.
The package gives a very open approach to attach custom logic to your pooled objects, making sure you won't get issues dealing with unity's life cycle as with CardboardCore's Pooling it'll have it's own, albeit simple, life cycle.