Publisher | ZGame_developer |
---|---|
File size | 503.00kB |
Number of files | 7 |
Latest version | 1 |
Latest release date | 2019-01-28 11:58:09 |
First release date | 2019-01-28 11:58:09 |
Supported Unity versions | 2018.4.2 or higher |
This plugin is a post-screen special effects software. Used to simulate the wave effect of water.
The plugin is small in size and pure in content. The content is as follows:
1 x shader1 x material
1 x test scene
1 x added water baud effect lens prefab
If you want to add this effect to your own lens, the method is very simple. Just add scripts/CameraEffectWaterWave.cs as a component and add it to the camera. Then at the script M, add the mat/CameraEffectWaterWave file.
Parameter introduction:
"M" material file used to implement screen effects "Wave Intensity" Wave Wave Strength
"Auto Move Toggle" The switch that automatically moves the water wave. When you open it, you don't need to do other animations, the water wave can move by itself.
The plugin is small in size and pure in content. The content is as follows:
1 x shader1 x material
1 x test scene
1 x added water baud effect lens prefab
If you want to add this effect to your own lens, the method is very simple. Just add scripts/CameraEffectWaterWave.cs as a component and add it to the camera. Then at the script M, add the mat/CameraEffectWaterWave file.
Parameter introduction:
"M" material file used to implement screen effects "Wave Intensity" Wave Wave Strength
"Auto Move Toggle" The switch that automatically moves the water wave. When you open it, you don't need to do other animations, the water wave can move by itself.