Publisher | ElectorchStrauss |
---|---|
File size | 37.22MB |
Number of files | 150 |
Latest version | 1 |
Latest release date | 2023-11-06 04:50:27 |
First release date | 2022-09-12 06:19:16 |
Supported Unity versions | 2018.4.2 or higher |
If you'd like to upgrade your terrain to textures :
SEE ALSO ---> Compatible HDRP/URP version with texture blending.
This asset uses the new input system package and is suitable for any kind of games.
"Procedural Terrain System uses JosephinSlab-Regular(Font) under SIL Open Font License; see Third-PartyNotices.txt file in package for details."
My package is based on Sebastian Lague's Procedural Landmass Generation but with a totally different approach. I got rid of all the complicated add-ons and focused this system to be easy to understand and use. A lot of people asked on Sebastian's video how to spawn stuff on the terrain. There's multiples ways to do so, I'll show you one.
You can follow Sebastian's video series until episode 5 to understand the basic behind procedurally generating a mesh. Since I did not fully understand the endless terrain, level of detail and threading, I got rid of it. Let's just spawn a square sized mesh with random seeding.
What's *not* inside:
- EndlessTerrain
- LOD
- Threading
What's inside:
- Runtime import/export of the generated mesh
- Object instantiation on generated mesh
- Path instantiation on generated mesh
- Path generation instantiation
- A MiniMap
- Runtime modification with randomization buttons
- A working up to date package