Publisher | OccaSoftware |
---|---|
File size | 46.08kB |
Number of files | 12 |
Latest version | 0.2.0 |
Latest release date | 2024-06-12 07:12:13 |
First release date | 2024-06-12 07:12:13 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/a06ceaf2-93d0-49bf-a145-6646c4d8fcbf_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/8b649a85-101f-4174-9c9f-18a74d61b042_scaled.jpg)
Highlight bright objects with advanced bloom post-processing.
Simulate realistic lens responses to lights and emissive objects. Make bright objects glow. Configure the bloom amount and size. Add dynamic copies of bright objects – ghosts. Use the default intensity, color, and offset for each of the 8 ghosted copies or make it yours. Add a camera ring with halos. Fine-tune the halo size, fisheye lens strength, color, and intensity. Add chromatic aberration to ghosts and halos to accentuate their colors and brightness.
- Simulate realistic camera lens lighting responses.
- Make bright objects glow using advanced bloom algorithms.
- Mirror bright areas using ghosts.
- Configure ghost intensity, color, and offset.
- Add halos to the camera lens.
- Tune the halo intensity, distortion, and color.
- Accentuate colors using chromatic aberration on ghosts and halos.
* Note that environment images are for demonstration purposes only. No environment assets are included in this package.