Publisher | OccaSoftware |
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File size | 46.08kB |
Number of files | 12 |
Latest version | 0.2.0 |
Latest release date | 2024-06-12 07:12:13 |
First release date | 2024-06-12 07:12:13 |
Supported Unity versions | 2018.4.2 or higher |
Highlight bright objects with advanced bloom post-processing.
Simulate realistic lens responses to lights and emissive objects. Make bright objects glow. Configure the bloom amount and size. Add dynamic copies of bright objects – ghosts. Use the default intensity, color, and offset for each of the 8 ghosted copies or make it yours. Add a camera ring with halos. Fine-tune the halo size, fisheye lens strength, color, and intensity. Add chromatic aberration to ghosts and halos to accentuate their colors and brightness.
- Simulate realistic camera lens lighting responses.
- Make bright objects glow using advanced bloom algorithms.
- Mirror bright areas using ghosts.
- Configure ghost intensity, color, and offset.
- Add halos to the camera lens.
- Tune the halo intensity, distortion, and color.
- Accentuate colors using chromatic aberration on ghosts and halos.
* Note that environment images are for demonstration purposes only. No environment assets are included in this package.