Additive Scene Manager

Ryan Zehm

(20)
$24
Publisher Ryan Zehm
File size 472.72kB
Number of files 26
Latest version 1
Latest release date 2017-07-21 04:30:31
First release date 2016-11-08 12:26:24
Supported Unity versions 2018.4.2 or higher
This tool makes scene loading, unloading, and reloading easy. It provides a set of functions that simplifies the asynchronous loading and unloading of additive scenes. Includes a custom inspector to display which scenes are loading/loaded so it’s easy to understand what is happening with Unity's SceneManager and what loading stage each scene is at.

The SceneController.cs class gives the ability to:
- Easy loading, unloading, and reloading in Unity 5.
- Add scenes that will be loaded when the game starts.
- Add ‘persistent’ scenes that will not be unloaded by SceneController’s Unload functions.
- View all scenes which are currently loaded by Unity’s SceneManager class.
- View what loading stage each scene is at.
- Set the allowSceneActivation boolean via toggle.
- Load new scenes into the editor or at runtime.
- Bake lighting on multiple scenes simultaneously via the Lightmapping.BakeMultipleScenes API function.


A demo project is included and as well as a script to utilize the SceneController functions so you can get asynchronous additive scenes working in your project without using any code.

Great setup for VR Cameras and scene loading.

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