Publisher | Activ |
---|---|
File size | 517.62kB |
Number of files | 212 |
Latest version | 1.3.2 |
Latest release date | 2022-05-19 06:56:37 |
First release date | 2019-09-13 05:51:09 |
Supported Unity versions | 2018.4.2 or higher |
Third gen. behavior trees, only for C# programmers.
Active Logic redefines game AI, real time and turn based control.
Where other BT libraries reinvent wheels at every turn, AL gives you... C#.
Not one library integrates as tightly with our favorite OOP language, and as a result AL produces logic that's incredibly concise, readable and accurate.
Say goodbye to lambdas, co-routines, 'conditional nodes' and other nonsense:
- Robust, type safe support for inline sequences and selectors via conditional operators and more.
- Full support for BT style decorators: need a cool-down or timer? One function call, no explicit "book-keeping".
Active logic is perhaps the most comprehensive BT library out there. Where other libraries force a choice between stateful and stateless control, AL does both; and if you need mutable trees, that is also supported.
Comprehensive Unity integration includes a visual debugger with logging, soft breakpoints and visual history.
Designed for high performance:
- 'status' is a tiny struct that lives on the stack
- Low/no GC (stateless core)
- Optimized builds (strip logging calls)
Fully documented, unit tested and fitted with an example showing effective uses in game AIs, user input and game managers.
Questions? Check the forum thread or view docs and examples online
Active Logic redefines game AI, real time and turn based control.
Where other BT libraries reinvent wheels at every turn, AL gives you... C#.
Not one library integrates as tightly with our favorite OOP language, and as a result AL produces logic that's incredibly concise, readable and accurate.
Say goodbye to lambdas, co-routines, 'conditional nodes' and other nonsense:
- Robust, type safe support for inline sequences and selectors via conditional operators and more.
- Full support for BT style decorators: need a cool-down or timer? One function call, no explicit "book-keeping".
Active logic is perhaps the most comprehensive BT library out there. Where other libraries force a choice between stateful and stateless control, AL does both; and if you need mutable trees, that is also supported.
Comprehensive Unity integration includes a visual debugger with logging, soft breakpoints and visual history.
Designed for high performance:
- 'status' is a tiny struct that lives on the stack
- Low/no GC (stateless core)
- Optimized builds (strip logging calls)
Fully documented, unit tested and fitted with an example showing effective uses in game AIs, user input and game managers.
Questions? Check the forum thread or view docs and examples online