Publisher | Vuplex |
---|---|
File size | 3.98MB |
Number of files | 163 |
Latest version | 4 |
Latest release date | 2024-06-06 01:01:12 |
First release date | 2019-01-18 02:50:11 |
Supported Unity versions | 2018.4.2 or higher |
Easily display and interact with web content in 3D or 2D using the web browser plugin trusted by over 1000 developers. See the
developer site for full documentation.
🌐 Load a webpage from a URL or HTML string
📺 Watch videos and YouTube
<> Create UIs with HTML
⚡️ Get started fast with the 3D WebViewPrefab and 2D CanvasWebViewPrefab, which render to a Texture2D and handle user interactions (click, scroll, drag)
📱 Includes a Native 2D Mode optimized for mobile
⌨️ Type with the included on-screen keyboard or native keyboard
• C# source code for a unified API that works seamlessly across Android, iOS, Windows, macOS, WebGL, and UWP / Hololens (each platform sold separately)
• Powered by WKWebView
• Comprehensive APIs for controlling the browser and listening to browser events
• Execute JavaScript
• Send messages from JavaScript to C# and vice versa
• View and create PDFs
• Integrate with OAuth
• Includes additional APIs for platform-specific features
• Supports transparent pages
Examples
• 3D WebView's included demo scenes:
◦ SimpleWebViewDemo
◦ CanvasWebViewDemo
◦ AdvancedWebViewDemo
◦ CanvasWorldSpaceDemo
• AR Foundation example
• Cardboard example
System requirements
• Unity 2017.3 or newer
• iOS 10+
• Supports both Metal and OpenGL graphics
• Adds < 3 MB to the app's size
Important notes and limitations
• This package only supports iOS. To support other platforms, you can install additional 3D WebView packages, and you can save money on multiple packages by buying a bundle. All of the 3D WebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and uses the correct plugin at runtime and build time.
• 3D WebView's native iOS plugins are provided as precompiled libraries, and the native source code for them is not provided.
• 3D WebView's native iOS plugins can't run in the editor, so a mock webview implementation is used by default while running in the editor. However, you can actually load and render real web content in the editor by also installing 3D WebView for Windows and macOS into the project. You can save money by buying both packages together in a bundle.
• When not running in Native 2D Mode, this package has the following limitations:
◦ Some 3rd-party JS video widgets don't function as expected. For more details, please see this article.
◦ The web rendering frame rate is relatively slow (<15 FPS) due to iOS limitations. The exception to this is video, which is rendered at a high frame rate.
◦ Support for hover and drag interactions has limitations.
◦ WebGL content isn't rendered.
◦ Scrollbars aren't rendered.
◦ Some HTML5 widget popups (like date picker inputs) aren't rendered. For more details, please see this page.
• The iOS plugin embeds PDF.js from Mozilla, so you must display a copy of its included Apache 2.0 license in your iOS app's about page or credits.
🌐 Load a webpage from a URL or HTML string
📺 Watch videos and YouTube
<> Create UIs with HTML
⚡️ Get started fast with the 3D WebViewPrefab and 2D CanvasWebViewPrefab, which render to a Texture2D and handle user interactions (click, scroll, drag)
📱 Includes a Native 2D Mode optimized for mobile
⌨️ Type with the included on-screen keyboard or native keyboard
• C# source code for a unified API that works seamlessly across Android, iOS, Windows, macOS, WebGL, and UWP / Hololens (each platform sold separately)
• Powered by WKWebView
• Comprehensive APIs for controlling the browser and listening to browser events
• Execute JavaScript
• Send messages from JavaScript to C# and vice versa
• View and create PDFs
• Integrate with OAuth
• Includes additional APIs for platform-specific features
• Supports transparent pages
Examples
• 3D WebView's included demo scenes:
◦ SimpleWebViewDemo
◦ CanvasWebViewDemo
◦ AdvancedWebViewDemo
◦ CanvasWorldSpaceDemo
• AR Foundation example
• Cardboard example
System requirements
• Unity 2017.3 or newer
• iOS 10+
• Supports both Metal and OpenGL graphics
• Adds < 3 MB to the app's size
Important notes and limitations
• This package only supports iOS. To support other platforms, you can install additional 3D WebView packages, and you can save money on multiple packages by buying a bundle. All of the 3D WebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and uses the correct plugin at runtime and build time.
• 3D WebView's native iOS plugins are provided as precompiled libraries, and the native source code for them is not provided.
• 3D WebView's native iOS plugins can't run in the editor, so a mock webview implementation is used by default while running in the editor. However, you can actually load and render real web content in the editor by also installing 3D WebView for Windows and macOS into the project. You can save money by buying both packages together in a bundle.
• When not running in Native 2D Mode, this package has the following limitations:
◦ Some 3rd-party JS video widgets don't function as expected. For more details, please see this article.
◦ The web rendering frame rate is relatively slow (<15 FPS) due to iOS limitations. The exception to this is video, which is rendered at a high frame rate.
◦ Support for hover and drag interactions has limitations.
◦ WebGL content isn't rendered.
◦ Scrollbars aren't rendered.
◦ Some HTML5 widget popups (like date picker inputs) aren't rendered. For more details, please see this page.
• The iOS plugin embeds PDF.js from Mozilla, so you must display a copy of its included Apache 2.0 license in your iOS app's about page or credits.