Publisher | Vuplex |
---|---|
File size | 210.67MB |
Number of files | 178 |
Latest version | 4 |
Latest release date | 2024-06-06 01:01:20 |
First release date | 2019-12-18 07:31:10 |
Supported Unity versions | 2018.4.2 or higher |
Easily display and interact with web content in 3D or 2D using the web browser plugin trusted by over 1000 developers. This
version embeds
Mozilla's Gecko Browser Engine instead of using the System WebView. See the
developer site for full documentation and a
comparison with the original 3D WebView for Android package.
🌐 Load a webpage from a URL or HTML string
📺 Watch videos and YouTube
<> Create UIs with HTML
⚡️ Get started fast with the 3D WebViewPrefab or 2D CanvasWebViewPrefab, which render to a Texture2D and handle user interactions (click, scroll, hover, drag)
⌨️ Type with the included on-screen keyboard
• C# source code for a unified API that works seamlessly across Android, iOS, Windows, macOS, WebGL, and UWP / Hololens (each platform sold separately)
• Powered by GeckoView (currently v97)
• Comprehensive APIs for controlling the browser and listening to browser events
• Execute JavaScript
• Send messages from JavaScript to C# and vice versa
• View PDFs
• Integrate with OAuth
• Includes additional APIs for platform-specific features
Examples
• 3D WebView's included demo scenes:
◦ SimpleWebViewDemo
◦ CanvasWebViewDemo
◦ AdvancedWebViewDemo
◦ CanvasWorldSpaceDemo
◦ PopupDemo
• Oculus example (Quest, Quest Pro, Rift)
• XR Interaction Toolkit example
• AR Foundation example
• Cardboard example
System requirements
• Unity 2018.3 or newer
• Android 5+ (armv7, arm64, x86, x64)
• Supports both OpenGL and Vulkan graphics
• Supports both Mono and IL2CPP
• Adds ~50 MB to the app's size
Important notes and limitations
• This package only supports Android. To support other platforms, you can install additional 3D WebView packages, and you can save money on multiple packages by buying a bundle. All of the 3D WebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and uses the correct plugin at runtime and build time.
• 3D WebView's native Android plugins are provided as precompiled libraries, and the native source code for them is not provided.
• 3D WebView's native Android plugins can't run in the editor, so a mock webview implementation is used by default while running in the editor. However, you can actually load and render real web content in the editor by also installing 3D WebView for Windows and macOS into the project. You can save money by buying both packages together in a bundle.
• Some HTML5 widget popups (like date picker inputs) aren't rendered. For more details, please see this page.
• Unlike the other versions of 3D WebView, this asset currently doesn't support transparent webviews.
• This package supports Universal Render Pipeline (URP), but WebViewPrefab doesn't currently support the "SRP Batcher" option. So, when using URP, you must either disable SRP Batcher in URP settings or use CanvasWebViewPrefab instead of WebViewPrefab.
• This package doesn't currently support the Build App Bundle build option (GeckoView limitation).
• The browser engine can only play one video at a time and can't play multiple videos simultaneously (GeckoView limitation).
• The browser engine doesn't support the HTML Drag and Drop API (GeckoView limitation).
• Vulkan support requires the VK_ANDROID_external_memory_android_hardware_buffer Vulkan extension and Unity 2020.2 or newer. For more details, please see this page.
• The Android Gecko plugin embeds an unmodified copy of Mozilla's GeckoView library, so you must display a copy of its included Mozilla Public License in your Android app's about page or credits.
• The Android Gecko plugin embeds PDF.js from Mozilla, so you must display a copy of its included Apache 2.0 license in your Android app's about page or credits.
🌐 Load a webpage from a URL or HTML string
📺 Watch videos and YouTube
<> Create UIs with HTML
⚡️ Get started fast with the 3D WebViewPrefab or 2D CanvasWebViewPrefab, which render to a Texture2D and handle user interactions (click, scroll, hover, drag)
⌨️ Type with the included on-screen keyboard
• C# source code for a unified API that works seamlessly across Android, iOS, Windows, macOS, WebGL, and UWP / Hololens (each platform sold separately)
• Powered by GeckoView (currently v97)
• Comprehensive APIs for controlling the browser and listening to browser events
• Execute JavaScript
• Send messages from JavaScript to C# and vice versa
• View PDFs
• Integrate with OAuth
• Includes additional APIs for platform-specific features
Examples
• 3D WebView's included demo scenes:
◦ SimpleWebViewDemo
◦ CanvasWebViewDemo
◦ AdvancedWebViewDemo
◦ CanvasWorldSpaceDemo
◦ PopupDemo
• Oculus example (Quest, Quest Pro, Rift)
• XR Interaction Toolkit example
• AR Foundation example
• Cardboard example
System requirements
• Unity 2018.3 or newer
• Android 5+ (armv7, arm64, x86, x64)
• Supports both OpenGL and Vulkan graphics
• Supports both Mono and IL2CPP
• Adds ~50 MB to the app's size
Important notes and limitations
• This package only supports Android. To support other platforms, you can install additional 3D WebView packages, and you can save money on multiple packages by buying a bundle. All of the 3D WebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and uses the correct plugin at runtime and build time.
• 3D WebView's native Android plugins are provided as precompiled libraries, and the native source code for them is not provided.
• 3D WebView's native Android plugins can't run in the editor, so a mock webview implementation is used by default while running in the editor. However, you can actually load and render real web content in the editor by also installing 3D WebView for Windows and macOS into the project. You can save money by buying both packages together in a bundle.
• Some HTML5 widget popups (like date picker inputs) aren't rendered. For more details, please see this page.
• Unlike the other versions of 3D WebView, this asset currently doesn't support transparent webviews.
• This package supports Universal Render Pipeline (URP), but WebViewPrefab doesn't currently support the "SRP Batcher" option. So, when using URP, you must either disable SRP Batcher in URP settings or use CanvasWebViewPrefab instead of WebViewPrefab.
• This package doesn't currently support the Build App Bundle build option (GeckoView limitation).
• The browser engine can only play one video at a time and can't play multiple videos simultaneously (GeckoView limitation).
• The browser engine doesn't support the HTML Drag and Drop API (GeckoView limitation).
• Vulkan support requires the VK_ANDROID_external_memory_android_hardware_buffer Vulkan extension and Unity 2020.2 or newer. For more details, please see this page.
• The Android Gecko plugin embeds an unmodified copy of Mozilla's GeckoView library, so you must display a copy of its included Mozilla Public License in your Android app's about page or credits.
• The Android Gecko plugin embeds PDF.js from Mozilla, so you must display a copy of its included Apache 2.0 license in your Android app's about page or credits.