Publisher | Ziplaw |
---|---|
File size | 1.24MB |
Number of files | 79 |
Latest version | 2 |
Latest release date | 2023-01-02 04:59:22 |
First release date | 2021-10-10 08:10:23 |
Supported Unity versions | 2018.4.2 or higher |
ZSerializer will make it easy to Serialize your scripts, encrypt them, and Save them onto the player's hard drive, with no extra coding needed :)
👀 FEATURES 👀
- Persistent Components: You can make a serializable version of any MonoBehaviour, just by just changing a single line of code!
- Persistent GameObjects: You can save a GameObject in its entirety, just by adding the Persistent GameObject Component to it! This will save the name, tags, layer, staticness and Transform!
- Serializable Unity Components: You will also be able to save Unity Components! When you run the Setup, ZSerializer will automatically create serializers for every Unity Component on your current version!
- Asynchronous Serialization: Save and Load without any lagspikes!
- Encryption: You can choose to encrypt your save files using the Rijndael Algorithm
- Multiple Save Files: You can have as many save files as you want, and change at any given time which save file you write to and read from
- No extra coding required: ZSerializer will take care of all of the overhead that comes with making a Saving & Loading System, to the point where you only need to worry about when to Save, Load, and change Save Files :)