Publisher | Luida |
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File size | 3.15MB |
Number of files | 6 |
Latest version | 1.0.1 |
Latest release date | 2018-02-09 10:23:23 |
First release date | 2018-02-01 05:33:23 |
Supported Unity versions | 2018.4.2 or higher |
Version 1.0.1
• Fixed that it included parameters that do not need to be included in the URL
• Fix to avoid crashing on model name change
• paramTable, paramInURLTable, paramInURLOrderList, tmpError in APITaskBase.cs changed from private to protedted for customization
• Added function to put cookie in the header of communication (Can be changed whether to use from basic setting )
• Added a function that allows you to specify where in the URL parameters are inserted
• Version is displayed on the upper right of the screen
Connection with the server is becoming essential in recent game development. However, Unity developers and server developers are often different people, there will be a lot of communication about specifications, and communication mistakes may occur.
Also, if the number of APIs is large, there are many scripts that must be created for that, and coding takes a huge amount of time.
In many cases, development starts at the stage where the specification is not settled, so specification changes occur frequently, and each time, Unity developers have to modify the script while keeping track of the changes.
Moreover, it requires a lot of man-hours for connection test, too.
With this package, you can eliminate specification mistransmission by sharing specifications in setting files with server developers.
Also, the automatic script generation function greatly shortens the time required for script creation.
Even when the specification changes, you can easily respond by clearly grasping the changed part and regenerating the script.
And by using the automatically generated test code, you can greatly reduce the time required for communication test.
Since the automatically generated script is specialized in the server API, it can be clearly separated from other logic and readability is improved.
The class used for connection is Unity standard “WWW”, we do not use the own function of this package. The generated script does not depend on the dll of the package, and you can customize the generated class and make various adjustment such as the header information and format of the transmitted data to the server, so it can handle any connection.
Since model classes for parsing JSON are also automatically generated, JSON can be handled more safely than using JSON as it is.
Furthermore, TSV file can be read and written in the Pro version, it can link with external tools such as Excel, and it will be possible to link with server developers who do not have Unity.
Free version with limited features is HERE.
Main features
• Server specification on UI
• Automatic generation of scripts required for server communication
• Display of specification change points
• Automatic generation of test code
• Excel data sharing (Pro version only)
LINK
Free version
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Tutorial (English)
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Tutorial (Japanese)
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YouTube