Publisher | Zen Fulcrum LLC |
---|---|
File size | 17.21MB |
Number of files | 72 |
Latest version | 1.1.1 |
Latest release date | 2017-12-14 06:42:47 |
First release date | 2015-10-06 10:06:18 |
Supported Unity versions | 2018.4.2 or higher |
Allow your characters to step across space or into another world!
Step into a demo.
This package allows you to create portals that players can see and walk through as if space itself has been warped. Players can see and step seamlessly across space through portals.
Build ancient teleporters, interdimensional gateways, impossible spaces, and mind-bending realities!
Features
- Step through portals seamlessly using Unity's First Person Controller.
- Stand inside portals without camera/clipping glitches. (Not all portal packages can do this!)
- Physics objects flying through portals continue flying out the other side as expected.
- Mesh and skinned mesh rigidbodies traveling through portals automatically get a seamless appearance.
- Recursive rending supports portals inside portals (inside portals). The only limit is your render texture memory + rendering budget.
- Adjustable portal resolution.
- Live previews of portals appear in edit mode.
- Make portals in any flat shape. Square and round shapes included.
Compatibility
- Requires render texture support on your target hardware + enough RT RAM for the number of on-screen portals you'll have at once.
- Image effects that rely on a depth grab are not presently supported.
- VR isn't supported (yet)
- For portals that objects or cameras will travel through, be sure to follow the instructions in the readme.
(The Sources.zip file contains source Blender files for included meshes.)
Step into a demo.
This package allows you to create portals that players can see and walk through as if space itself has been warped. Players can see and step seamlessly across space through portals.
Build ancient teleporters, interdimensional gateways, impossible spaces, and mind-bending realities!
Features
- Step through portals seamlessly using Unity's First Person Controller.
- Stand inside portals without camera/clipping glitches. (Not all portal packages can do this!)
- Physics objects flying through portals continue flying out the other side as expected.
- Mesh and skinned mesh rigidbodies traveling through portals automatically get a seamless appearance.
- Recursive rending supports portals inside portals (inside portals). The only limit is your render texture memory + rendering budget.
- Adjustable portal resolution.
- Live previews of portals appear in edit mode.
- Make portals in any flat shape. Square and round shapes included.
Compatibility
- Requires render texture support on your target hardware + enough RT RAM for the number of on-screen portals you'll have at once.
- Image effects that rely on a depth grab are not presently supported.
- VR isn't supported (yet)
- For portals that objects or cameras will travel through, be sure to follow the instructions in the readme.
(The Sources.zip file contains source Blender files for included meshes.)