Publisher | Jolix |
---|---|
File size | 2.29MB |
Number of files | 74 |
Latest version | 1 |
Latest release date | 2017-11-02 11:14:30 |
First release date | 2017-07-25 11:32:20 |
Supported Unity versions | 2018.4.2 or higher |
Support
| Docs
| Follow
Regular wireframe shaders are not very appealing to the eye. Meet Wireframe Shader DirectX 11! This package provides easy to use wireframe shaders with high flexibility.
PBR - Physically based wireframe rendering enables you to adjust emissive, metallic and smoothness properties independently of the surface.
Glow - Add a bleeding/glowing/shadow effect radiating from the wires.
Barycentric Texturing - Design your custom wire with a [width]-by-1 texture where the alpha channel is used to blend with the surface.
More Features:
• Quad mesh models
• Anti-aliasing
• Fade in/out the wireframe
• Mask parts of the wireframe
• Invert the wireframe
• Wire corner smoothing
• All standard rendering modes
• Additive & multiplicative rendering modes
This package includes:
• Wireframe shaders:
- Standard
- Bumped Diffuse
- Unlit
- Projector
• Demo scene
• Source code
• Documentation
Supports:
☑ Shader Model 4+
☑ Projectors
☑ Quad Meshes
☑ DX11+, Vulkan, PS4/XB1
☑ OpenGL 3.2+, OpenGL ES 3.1+AEP
Does not support DX9, WinPhone, OpenGL ES 2.0-3.1 and Metal
Don’t hesitate to show me when you do something cool with it! [email protected]
Regular wireframe shaders are not very appealing to the eye. Meet Wireframe Shader DirectX 11! This package provides easy to use wireframe shaders with high flexibility.
PBR - Physically based wireframe rendering enables you to adjust emissive, metallic and smoothness properties independently of the surface.
Glow - Add a bleeding/glowing/shadow effect radiating from the wires.
Barycentric Texturing - Design your custom wire with a [width]-by-1 texture where the alpha channel is used to blend with the surface.
More Features:
• Quad mesh models
• Anti-aliasing
• Fade in/out the wireframe
• Mask parts of the wireframe
• Invert the wireframe
• Wire corner smoothing
• All standard rendering modes
• Additive & multiplicative rendering modes
This package includes:
• Wireframe shaders:
- Standard
- Bumped Diffuse
- Unlit
- Projector
• Demo scene
• Source code
• Documentation
Supports:
☑ Shader Model 4+
☑ Projectors
☑ Quad Meshes
☑ DX11+, Vulkan, PS4/XB1
☑ OpenGL 3.2+, OpenGL ES 3.1+AEP
Does not support DX9, WinPhone, OpenGL ES 2.0-3.1 and Metal
Don’t hesitate to show me when you do something cool with it! [email protected]