Publisher | Carbide Function |
---|---|
File size | 111.58MB |
Number of files | 1133 |
Latest version | 5.0.2 |
Latest release date | 2024-02-20 05:17:17 |
First release date | 2022-08-03 04:08:19 |
Supported Unity versions | 2018.4.2 or higher |
Documentation | Twitter | Discord
Create levels quickly using a voxel editor, then Wildtile will autotile the voxel map for you using dual-grid tiles, popularised by Townscaper. Import and iteratively improve your own dual-grid 3D tilesets with help from Wildtile's debugging tools.
Dual-grid model importer
- No need for annotations or markup, the importer will detect how to connect modules together and which corners of the model are inside or outside
- Default settings are suitable for basic tilesets, setting up should take seconds
- Advanced features support
Model debugger
- After import, if your models aren't connecting together the way you expect, view them in the debugger
- See which models connect on each face
- See why other models don't connect
- See which corners are inside and outside, and how the analyser has decided
- See what tiles are missing from a full marching cube palette
Voxel map editor
- Use a fully integrated level editor to edit your level with simple cuboids
- Exit the tool, and instantly watch the algorithm build your models in the shape of your voxels