WheelCollider2

UshiSoft

(0)
$8
Publisher UshiSoft
File size 499.48kB
Number of files 17
Latest version 1
Latest release date 2024-10-21 01:03:12
First release date 2024-10-21 01:03:12
Supported Unity versions 2018.4.2 or higher

WheelCollider2 is a component that replaces WheelCollider, combining realism and ease of use. It has a more realistic suspension and friction model than WheelCollider. And yet it can be operated through a simple interface like WheelCollider. There's nothing difficult about it. It can be used for not only four-wheeled vehicles, but also trucks with many tires and wheeled armored vehicles.

You can play with the demo scene from the link below. Try out the behavior of the car.

WebGL Demo


Features

  • Includes full source code
  • Works perfectly with the default fixedTimeDelta (i.e. high performance)
  • Supports Raycast and SphereCast
  • WheelCollider-like interface
  • Various items that can be finely configured
    • Radius
    • Moment of inertia
    • SweepType
      • Raycast
      • SphereCast
    • Suspension
      • Stroke
      • Spring constant
      • Damping force on the compression side
      • Damping force on the extension side
    • Toe angle
    • Camber angle
    • Magic Formula parameters
    • Rolling resistance
    • Road unevenness
  • As a bonus, a simple and versatile CarController

We plan to actively implement other requested features. If you have any requests, please feel free to contact us.

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