Publisher | Ephesus Studios |
---|---|
File size | 224.75MB |
Number of files | 98 |
Latest version | 1 |
Latest release date | 2018-07-10 09:48:17 |
First release date | 2018-07-10 09:48:17 |
Supported Unity versions | 2018.4.2 or higher |
Mobile and PC ready scopes for your weapons...
Package has 6 different type of scopes,
- 8X (Pc: 3034 verts; Mobile: 1047 verts)
- Acog (Pc: 5445 verts; Mobile: 1472 verts)
- CCO (Pc: 5488 verts; Mobile: 752 verts)
- HOLO (Pc: 4377 verts; Mobile: 1974 verts)
- RDS (Pc: 1835 verts; Mobile: 605 verts)
- RedDot (Pc: 1951 verts; Mobile: 1287 verts)
Pc version scopes;
Pc compatible scopes have "Standard Specular Setup" built-in shader.
Mobile version scopes;
Mobile compatible scopes have "Mobile/Bumped Diffuse" built-in shader.
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8X, Acog and CCO have their own Camera and Canvas Component inside prefab for clear sight. Scope zoom properties can be changed easily by changing child Camera component's "Field of view" property.
Holo, RDS and RedDot do not need a Camera and Canvas inside prefab. These scopes just use Glass with Standard Shader "Fade" Rendering Mode.
----
Any scope's Pc and mobile prefabs use it's own different texture and mesh.
Ephesus Studios
Also check out our Apache Helicopter model; link
Package has 6 different type of scopes,
- 8X (Pc: 3034 verts; Mobile: 1047 verts)
- Acog (Pc: 5445 verts; Mobile: 1472 verts)
- CCO (Pc: 5488 verts; Mobile: 752 verts)
- HOLO (Pc: 4377 verts; Mobile: 1974 verts)
- RDS (Pc: 1835 verts; Mobile: 605 verts)
- RedDot (Pc: 1951 verts; Mobile: 1287 verts)
Pc version scopes;
Pc compatible scopes have "Standard Specular Setup" built-in shader.
Mobile version scopes;
Mobile compatible scopes have "Mobile/Bumped Diffuse" built-in shader.
----
8X, Acog and CCO have their own Camera and Canvas Component inside prefab for clear sight. Scope zoom properties can be changed easily by changing child Camera component's "Field of view" property.
Holo, RDS and RedDot do not need a Camera and Canvas inside prefab. These scopes just use Glass with Standard Shader "Fade" Rendering Mode.
----
Any scope's Pc and mobile prefabs use it's own different texture and mesh.
Ephesus Studios
Also check out our Apache Helicopter model; link