Publisher | Brewed Ink |
---|---|
File size | 10.07MB |
Number of files | 153 |
Latest version | 1 |
Latest release date | 2021-06-18 11:03:14 |
First release date | 2021-06-18 11:03:14 |
Supported Unity versions | 2018.4.2 or higher |
A code driven implementation of the Wave Function Collapse (WFC) algorithm. This package allows you to create your own modules and constraints for the WFC. There are samples to get you started, including a sudoku solver and a sprite sheet builder.
Using the WFC algorithm, you can generate levels, worlds, characters, props, or anything else you can think of. The thing you are generating only needs to be created of many sub parts that can fit together in lots of different ways.
With this package, you get a C# code solution with full documentation and sample code. You also get a wrapper for the algorithm to make running it in Unity easy. You also get 3 types of modules and constraints you can use in your projects right away.
Check out the documentation at https://github.com/cdhanna/WaveFunctionCollapserDocs