Publisher | Meenners |
---|---|
File size | 202.66kB |
Number of files | 10 |
Latest version | 2 |
Latest release date | 2017-07-19 02:04:33 |
First release date | 2016-07-15 05:02:26 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/73cd5d1b-cf5c-44e2-80a9-690fe9e496b8_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/cc04612d-2e27-49c6-9a1d-91cd3acfb6f6_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/212900cf-fd73-4d58-a835-38e205e6162e_scaled.jpg)
A quick and simplistic racquetball prototype for the HTC Vive SteamVR.
- Very little knowledge of the Vive is required.
- Use of NewtonVR is highly recommended.
- Scene requires a few steps to set up and play.
- Rackets hit ball, ball bounces... super simple!
- HTC Vive is required for play.
- Tracked motion controllers.
- Room-scale.
- Code (logic) is universal.
- Fully Documented.
- Very little knowledge of the Vive is required.
- Use of NewtonVR is highly recommended.
- Scene requires a few steps to set up and play.
- Rackets hit ball, ball bounces... super simple!
- HTC Vive is required for play.
- Tracked motion controllers.
- Room-scale.
- Code (logic) is universal.
- Fully Documented.