Publisher | Solo Projects Studios |
---|---|
File size | 1.03GB |
Number of files | 2131 |
Latest version | 1 |
Latest release date | 2020-01-23 07:30:15 |
First release date | 2019-02-27 08:30:13 |
Supported Unity versions | 2018.4.2 or higher |
A version of the VR STARTER KIT FOR OCULUS for the Oculus Quest.
Purchasing the kit at the link above gets you this version at a greatly reduced price.
** We Recommend Building With VERSION Unity 2019.3.0f5 **
** As future Unity builds become more stable for the Quest we will update our Recommendation. **
The Oculus Quest version of the VR STARTER KIT comes with these features:
This version now uses the Universal Render Pipeline.
This comes with a complete demo game that uses a Pistol, Sword, Axe and Mace for combat with a hoard of alien monsters.
Player Rotation Matches The HMD When The Player Is Holding Still. No longer do you have to make FRONT FACING GAMES. :)
Asynchronous Scene Loading of the Game Scene
Radial Scene Loading Progress Bars
Rigidbody Character controller that uses the Oculus Quest Controllers
Premade FPS Prefab
Player Turning and Jumping
Easily set up any object to be Interactively Grabbable
Distance Grabbing that has an Adjustable Range
All Grabbed Object’s Positions and Rotations can be set Individually
Pistol Combat
Melee Combat
Demo Game
Game Manager that controls the number of enemies
Particle Event when Enemies Die
Enemy Spawning System with Particle FX
GUI with Fully Function Player Health and Player Score
Commented Code and Tooltips make it Easy to Learn
Forum Thread
Purchasing the kit at the link above gets you this version at a greatly reduced price.
** We Recommend Building With VERSION Unity 2019.3.0f5 **
** As future Unity builds become more stable for the Quest we will update our Recommendation. **
The Oculus Quest version of the VR STARTER KIT comes with these features:
This version now uses the Universal Render Pipeline.
This comes with a complete demo game that uses a Pistol, Sword, Axe and Mace for combat with a hoard of alien monsters.
Player Rotation Matches The HMD When The Player Is Holding Still. No longer do you have to make FRONT FACING GAMES. :)
Asynchronous Scene Loading of the Game Scene
Radial Scene Loading Progress Bars
Rigidbody Character controller that uses the Oculus Quest Controllers
Premade FPS Prefab
Player Turning and Jumping
Easily set up any object to be Interactively Grabbable
Distance Grabbing that has an Adjustable Range
All Grabbed Object’s Positions and Rotations can be set Individually
Pistol Combat
Melee Combat
Demo Game
Game Manager that controls the number of enemies
Particle Event when Enemies Die
Enemy Spawning System with Particle FX
GUI with Fully Function Player Health and Player Score
Commented Code and Tooltips make it Easy to Learn
Forum Thread