Publisher | I/O Labs |
---|---|
File size | 251.56kB |
Number of files | 21 |
Latest version | 1 |
Latest release date | 2016-07-01 05:52:26 |
First release date | 2016-07-01 05:52:26 |
Supported Unity versions | 2018.4.2 or higher |
-Buttons have a face that is pushed down
-Leavers have handles that are clamped along their shafts
-Knobs rotate along their Y Axis as well as clamped to 360 degrees You can also use the included models that are already hooked up.
While this pack is the starter for VR controls you will need to extend your own functions to meet your needs. This means it's a starting point for you to start with controllers. Working knowledge of how to program in C# is needed to extend functions if you are looking for more control functions, If there is a function you would like to see implemented please email me and we can add it.
|Included Functions
for quick start:
Buttons:
Toggle Light On - Off
Toggle GameObject bool On - Off
Toggle GameObject active state
Leaver:
Output value to 3D text
Scale AudioSource Volume
Scale GameObject size
Knob:
Output value to 3D text
Scale AudioSource Volume
Scale GameObject size
More to come, please email support for any functions you would like to see.
|Included Features:
-Plays audio when activated
-Can clamp positions of handles or button faces on for realistic controls or toggle them off when not in use to save calculations
-Easy to use code to extend functions
-Easy to use system to quickly use functions
-Great support
|Information:
-The bases should be set to static, while everything is calculated from it's parents local space I would suggest keeping these controls static and not move in scene.
-Included are 3 temporary models for testing that will be updated.
-100% working in Virtual Reality by using colliders and rigidbodies.
-VR controller system is not contained in this pack you will have to set up your VR player controller.
For any further questions or support please visit http://weskay.ca/ or email keeling.wesley(at)gmail.com