Publisher | mindQ GmbH & Co. KG |
---|---|
File size | 131.50kB |
Number of files | 5 |
Latest version | 1 |
Latest release date | 2019-10-09 09:47:09 |
First release date | 2019-10-09 09:47:09 |
Supported Unity versions | 2018.4.2 or higher |
The VR Error Tracking Asset makes it easy for developers and users to see, if there are any ongoing errors with the connection of the VR Headset to the computer or a connected device such as a controller or base station.
The asset listens for four error events. A notification pops up when:
• The headset hasn’t been touched/moved by approximately five seconds
• The headset went into standby mode
• The headset went out of the range/visibility of the base stations
• A previously connected device got disconnected
Notifications will also pop up, if a cable is not properly plugged in or the connection through the cables is faulty.
This asset is lightweight and, to work properly, gets by with only three scripts. The GUI is entirely made programmatically and is therefore easy to change and adjust. The errors are caught by event listeners and are easy to turn on and off in code. No asset or prefab is used for this asset, making it easy to alter, just perfectly for your needs.
The included documentation describes how to setup and use this asset. There also is an example scene which shows the minimal setup.
A use case could be, a person trying out an application, for example in a business situation. The person who is supervising the user can directly see errors on the desktop and intervene. This leads to less confusion on the side of the user if the application isn’t doing what it is supposed to do because of external errors.
Tested with Unity version 2018.2 and higher. Supported VR SDK's is SteamVR and has been tested with HTC Vive and HTC Vive Pro.
The asset listens for four error events. A notification pops up when:
• The headset hasn’t been touched/moved by approximately five seconds
• The headset went into standby mode
• The headset went out of the range/visibility of the base stations
• A previously connected device got disconnected
Notifications will also pop up, if a cable is not properly plugged in or the connection through the cables is faulty.
This asset is lightweight and, to work properly, gets by with only three scripts. The GUI is entirely made programmatically and is therefore easy to change and adjust. The errors are caught by event listeners and are easy to turn on and off in code. No asset or prefab is used for this asset, making it easy to alter, just perfectly for your needs.
The included documentation describes how to setup and use this asset. There also is an example scene which shows the minimal setup.
A use case could be, a person trying out an application, for example in a business situation. The person who is supervising the user can directly see errors on the desktop and intervene. This leads to less confusion on the side of the user if the application isn’t doing what it is supposed to do because of external errors.
Tested with Unity version 2018.2 and higher. Supported VR SDK's is SteamVR and has been tested with HTC Vive and HTC Vive Pro.