Publisher | BlackLumen |
---|---|
File size | 25.09kB |
Number of files | 4 |
Latest version | 1 |
Latest release date | 2019-09-10 07:29:09 |
First release date | 2019-09-10 07:29:09 |
Supported Unity versions | 2018.4.2 or higher |
Interested in adding dynamic styling and realism to your Oculus Avatar heads/hands?
This package will get you setup in just a few minutes with everything you need to add custom modifications to your Oculus Avatars and their materials. Because the Oculus Avatar system uses runtime generated materials it is generally difficult to stylize and make edit time adjustments to their looks. However with this tool now you can treat the Oculus Avatar materials just like you would any other material and adjust their settings during edit time easily.
Best of all everything is taken care of for you and wrapped up in a simple to use inspector window. Just choose from the following settings to tweak and press play to see the results.
Options to Change: Color, Alpha, Dimmer, Diffuse Intensity, Smoothness Multiplier, Metallic Multiplier, & Rim Intensity
Please Note: You must have imported the Oculus Integration before using this asset as it is dependent on having a LocalAvatar object in your scene in order to function.
For support inquires or feature requests please contact [email protected].
This package will get you setup in just a few minutes with everything you need to add custom modifications to your Oculus Avatars and their materials. Because the Oculus Avatar system uses runtime generated materials it is generally difficult to stylize and make edit time adjustments to their looks. However with this tool now you can treat the Oculus Avatar materials just like you would any other material and adjust their settings during edit time easily.
Best of all everything is taken care of for you and wrapped up in a simple to use inspector window. Just choose from the following settings to tweak and press play to see the results.
Options to Change: Color, Alpha, Dimmer, Diffuse Intensity, Smoothness Multiplier, Metallic Multiplier, & Rim Intensity
Please Note: You must have imported the Oculus Integration before using this asset as it is dependent on having a LocalAvatar object in your scene in order to function.
For support inquires or feature requests please contact [email protected].