Publisher | Cyomo Solutions |
---|---|
File size | 2.19MB |
Number of files | 204 |
Latest version | 1 |
Latest release date | 2023-02-20 06:31:15 |
First release date | 2023-02-20 06:31:15 |
Supported Unity versions | 2018.4.2 or higher |
What is VoxelTown?
VoxelTown is a powerful and innovative Voxel Engine unlike other Voxel Engines, it doesn't store Individual Voxels. Think vector art, storing shapes, lines, and boundaries instead of pixels... VoxelTown stores brushes! What is a Brush you ask? In VoxelTown a Brush is a shape, a line, or a boundary. What does this mean? This means the total memory usage of VoxelTown is significantly lower! Implementing features (e.g. multiplayer) becomes significantly easier as well, now all you have to do is sync the Brushes, not the voxels!
Documentation | Discord | Website
General
- Asynchronous Voxel Editing
- Highly threaded and optimized
- Lockless Threading
- Minimal GC Allocations
- Optimized Memory Consumption
- Often less than 100MB of ram usage
- Smart and Efficient Pooling
- Customizable Voxel size
- Powerful Save & Load System
- Supports saving to JSON or Binary
Chunk Management
- Finite Worlds
- Infinite Worlds with a Highly Customizable LOD system
- No GameObjects spawned for Chunks except for Collisions
- Burst Chunk Processor
- GPU Chunk Processor
- Customizable Chunk size
Generation
- Generate Any kind of world from Planets to Floating Islands, anything is possible!
- Includes a Simple Voxel Planet Example
- Node-based Heightmap World Generation
- Use Pre-existing Heightmaps
- Import meshes as Voxels
- Import Unity Terrains (Including from other assets like Gaia)
- Easily provide a Custom World Generator
- SDF Textures as Brushes
Examples and Learning Resources
- Heavily Commented Code
- Extensive Documentation
- Full Source Code available
- Many example scenes to learn from
- Video & Written Tutorials are in development
Future Updates - These are not yet in the engine but are already either in active development or research
- HDRP Support
- URP Support
- Biomes
- Foliage and Detail Generation
- Networking Examples
NOTE: Although Mac and Linux systems are expected to be compatible, We cannot ensure their proper functioning since Windows is the only platform that we have.
Mac appears to function, however, only Marching Cubes rendering works, Cubical, and Quads don't.