Publisher | ccc88517 |
---|---|
File size | 3.65MB |
Number of files | 57 |
Latest version | 1 |
Latest release date | 2024-12-12 03:56:14 |
First release date | 2024-12-12 03:56:14 |
Supported Unity versions | 2018.4.2 or higher |
Visualize the field of view using shaders, project the camera's field of view onto the ground, and directly view the camera's field of view. This technology is widely used in RTS games, such as the Assault Team series and the Outlaws series,
HDRP rendering pipeline is required, built-in rendering pipeline and URP are not supported
The functions are as follows:
1. The camera's field of view represents the human field of view and is projected onto the ground through shaders
2. The field of view angle can be dynamically adjusted, and the field of view distance can be dynamically adjusted. The angle and distance of the field of view are the field of view angle and the far tangent plane of the on-site camera
3. The color of the field of view projected onto the ground can be dynamically adjusted and configured as two colors or one color
4. The field of view can be configured to display stripes, and the width and color of the stripes can be dynamically adjusted
5. The transparency of the field projection can be dynamically adjusted
6. View height control camera height, supporting any complex terrain 5. The transparency of field projection can be dynamically adjusted
6. Visual field height controls camera height and supports any complex terrain
The functions are as follows:
1. The camera's field of view represents the human field of view and is projected onto the ground through shaders
2. The field of view angle can be dynamically adjusted, and the field of view distance can be dynamically adjusted. The angle and distance of the field of view are the field of view angle and the far tangent plane of the on-site camera
3. The color of the field of view projected onto the ground can be dynamically adjusted and configured as two colors or one color
4. The field of view can be configured to display stripes, and the width and color of the stripes can be dynamically adjusted
5. The transparency of the field projection can be dynamically adjusted
6. View height control camera height, supporting any complex terrain 5. The transparency of field projection can be dynamically adjusted
6. Visual field height controls camera height and supports any complex terrain