Publisher | Pinwheel Studio |
---|---|
File size | 1.27MB |
Number of files | 17 |
Latest version | 2023.1.0 |
Latest release date | 2023-08-01 01:18:15 |
First release date | 2023-08-01 01:18:15 |
Supported Unity versions | 2018.4.2 or higher |
OVERVIEW
This module allows you to expose the graph’s most important properties to the outside, as a way to customize it without the need of knowing what’s inside the graph itself.
Example of use case:
- You want to quickly change the graph result (terrain shape, texture set, tree species, etc.) without opening the graph and looking for the appropriate parameters everytime.
- You want to use the same graph for multiple biomes in the scene, using similar logic but different sets of parameters.
- You are the “graph artist” creating template/generator graphs for other level designers in the team.
- You are creating terrain graphs for a client.
Exposing properties is a simple task but it’s a powerful way to customize the graph and open up more possibilities using Vista to do more things.
REQUIREMENTS
- Vista 2023.1.2+