Vissity

$49
Publisher Caelo Labs
File size 1.58MB
Number of files 36
Latest version 1.0.4
Latest release date 2022-05-06 12:55:27
First release date 2021-06-01 02:46:13
Supported Unity versions 2018.4.2 or higher

Vissity lets you visualize PTV Vissim traffic and PTV Viswalk pedestrians in Unity. Import network objects from a network file (.inpx), simulated vehicle traffic from a vehicle record file (.fzp), simulated pedestrian traffic from a pedestrian record file (.pp), and signal timings from a signal changes protocol file (.lsa). With Vissity, you can create highly realistic animations, visualizations, and immersive experiences with your simulated traffic.


Please read the technical details section in its entirety to determine if Vissity is right for your project.


Demos:

WebGL Demo: Signalized Crosswalk

This demonstration shows a "skeleton" build of a signalized crosswalk. (In this context, a skeleton build means that the links, signal heads, and vehicles are primitive GameObjects.) The purpose of this demonstration is to exemplify the synchronicity between the Traffic Manager and Signal Changes Manager. In this example, there are two Traffic Managers: one spawns vehicles that follow trajectories in a vehicle record file (.fzp) and the other spawns pedestrians that follow trajectories in a pedestrian record file (.pp). The Signal Changes Manager reads a signal changes protocol file (.lsa) with a signal controller of type VAP and is responsible for changing the signals.


Use "+" and "-" on your keyboard to increase and decrease the simulation speed factor by 1, respectively. Reversing time is possible.


This example is included in the Vissity package.

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