Publisher | Mingchong LI |
---|---|
File size | 33.82MB |
Number of files | 25 |
Latest version | 0 |
Latest release date | 2024-09-03 03:38:15 |
First release date | 2024-09-03 03:38:15 |
Supported Unity versions | 2018.4.2 or higher |
Main Usage
- Chinese fonts are needed. My recommendation is Noto, which is free.
- Text Mesh Pro is compulsory.
- [Optional] If you want to generate a new Chinese dictionary:
- A Chinese word list under the Python directory, named wordfreq.txt, formatted as [Chinese word]\t[frequency].
- pip install pinyin and run cn_parser.py.
- Open Unity Editor, click Tools > Construct Py Prefab to open the generator, input the Chinese word list and hash txt path, and click generate to get the prefab.
- For example, if the list you generated is Assets\WPinyin\Dictionary\PinyinWords-words.json, then input Assets\WPinyin\Dictionary\PinyinWords.
- You can also select how many words you need in the list. The words will be selected based on frequency, with high-frequency words having higher priorities.
- Open the KeyBoard prefab, drag the word prefab you just generated onto the pyCode field.
- [Optional] If you want to generate a new English word dictionary:
- An English word list under the Python directory, named en_freq.txt, with a title in the first line, formatted as [Word]\t[PoS]\t[Freq].
- Run en_parser.py.
Code Usage
- To set the target input field: KeyBoardManager.SetTargetField(TMP_InputField target).
- To refresh and add input field focus listener: KeyBoardManager.GetAllInputFields().
Meta data
- Author: Mingchong Li (email me)
- Date: 10/8/2024
- Version: 0.3