Publisher | SVG3D |
---|---|
File size | 110.80MB |
Number of files | 61 |
Latest version | 1 |
Latest release date | 2018-08-13 07:24:05 |
First release date | 2018-08-13 07:24:05 |
Supported Unity versions | 2018.4.2 or higher |
Viola and Bow - HQ PBR Prop
This Viola and Bow prop has several different color, normal and roughness textures you can mix and match to change the material definition. The material presets created with the assets are just some of the variations available and you can make your own changes with the Material ID map provided.
Material uses a custom Unity Standard (Roughness setup_CullOff) with the BackFace Culling off, which can be found in the Resources/Shaders folder.
All textures use lossless .tga or .png file formats to keep quality
Viola Texture resolution - 2048: 6 Albedo/alpha, 3 Normal, 1 Metallic, 3 Roughness, 1 Ambient Occlusion, 1 Material ID
Bow Texture resolution - 2048: 5 Albedo, 1 Normal, 1 Metallic, 4 Roughness, 1 Ambient Occlusion, 1 Material ID
Viola Tri count - 5,292
Viola Bow Tri count - 576
Mesh Collider assigned to the Viola and Bow.
Scene demo includes examples of the assets with the several materials applied for your viewing using an HDR Cube map for Image based lighting. Prefabs are included for each material.
This Viola and Bow prop has several different color, normal and roughness textures you can mix and match to change the material definition. The material presets created with the assets are just some of the variations available and you can make your own changes with the Material ID map provided.
Material uses a custom Unity Standard (Roughness setup_CullOff) with the BackFace Culling off, which can be found in the Resources/Shaders folder.
All textures use lossless .tga or .png file formats to keep quality
Viola Texture resolution - 2048: 6 Albedo/alpha, 3 Normal, 1 Metallic, 3 Roughness, 1 Ambient Occlusion, 1 Material ID
Bow Texture resolution - 2048: 5 Albedo, 1 Normal, 1 Metallic, 4 Roughness, 1 Ambient Occlusion, 1 Material ID
Viola Tri count - 5,292
Viola Bow Tri count - 576
Mesh Collider assigned to the Viola and Bow.
Scene demo includes examples of the assets with the several materials applied for your viewing using an HDR Cube map for Image based lighting. Prefabs are included for each material.