Publisher | René Bühling |
---|---|
File size | 297.16kB |
Number of files | 21 |
Latest version | 1 |
Latest release date | 2015-07-14 09:17:44 |
First release date | 2015-06-12 06:19:42 |
Supported Unity versions | 2018.4.2 or higher |





De/activate multiple scene objects with one click.
Usage example: When a wizard-like GUI dialog is created using UI gameobjects, the problem rises that all pages of the dialog appear at once in editor. To edit a specific page, all others need to be hidden temporarily. Instead of selecting objects for manual deactivation, simply define a ViewStacks group and add all "page" objects once. Use a single click to switch to any page and hide all others automatically.
Works as editor extension primarily, but can also be used in game runtime to implement page swapping functionality.