Publisher | René Bühling |
---|---|
File size | 297.16kB |
Number of files | 21 |
Latest version | 1 |
Latest release date | 2015-07-14 09:17:44 |
First release date | 2015-06-12 06:19:42 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/9ad0298d-c506-4f8f-8a12-6c98c54ca7b8_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/191c1a6c-bf95-4a45-8ec7-7cff89d42f0f_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/2bfc38d4-4181-4bd6-9bfe-97cc5fdba73b_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/1923d16b-f90f-4833-9809-b2f9583c19c0_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/ee31bbde-24d0-4caf-8c15-7f84a45dfea0_scaled.jpg)
De/activate multiple scene objects with one click.
Usage example: When a wizard-like GUI dialog is created using UI gameobjects, the problem rises that all pages of the dialog appear at once in editor. To edit a specific page, all others need to be hidden temporarily. Instead of selecting objects for manual deactivation, simply define a ViewStacks group and add all "page" objects once. Use a single click to switch to any page and hide all others automatically.
Works as editor extension primarily, but can also be used in game runtime to implement page swapping functionality.