Variable Inventory System

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File size 565.78kB
Number of files 39
Latest version 1
Latest release date 2020-08-03 03:20:21
First release date 2020-07-20 08:56:13
Supported Unity versions 2018.4.2 or higher
# Variable Inventory System Variable Inventory System is an inventory system with free cell size.

Each Cell has Width and Height parameters, and supports mutual movement by players between each View, Auto Fill, Inventory in Inventory, and rotation of the cell.

The developer can choose to implement the already implemented Standard for the same as Sample, or implement the standard and implement an original display or extend it.

Also, VariableInventorySystem can be extended to support your project's own buttons, resources and resource loaders.

Following is the implementation that the developer does when using Standard
-Creating a CellData class that implements IVariableInventoryCellData
-Creating a CellAsset class that implements IVariableInventoryAsset
-Creating a Loader class for loading IVariableInventoryAsset asynchronously

Latest documentation
https://docs.google.com/document/d/1hDmPfOeNtPUTgqlm44_TkWDHCkRnlV_77gpyI6CdCG0/edit?usp=sharing

Latest Document
https://docs.google.com/document/d/1w4u9rgpsuKNblADzEyEZAUxM7iptjvmrMwxQIbipmH8/edit?usp=sharing

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