Publisher | MZCR-ミジクリ- |
---|---|
File size | 1.96MB |
Number of files | 30 |
Latest version | 1 |
Latest release date | 2020-02-12 02:02:18 |
First release date | 2019-07-09 10:59:10 |
Supported Unity versions | 2018.4.2 or higher |
Anime face series Vol,4
This model is a character model developed for next generation mobile games.
It displays 50 people on mobile terminal and keeps about 60 FPS.
(Use Snapdragon835 XperiaXZ1)
"Model No,1 ShiroMini Number of polygons 3948 Number of bones 31" "Model No,2 KuroMini Number of polygons 4372 Number of bones 33"
"Model No,3 MomoMini Number of polygons 4346 Number of bones 35"
"Weight paint limited to 2 bones"
"It is a lightweight shader that makes color variations."
The shader has a surface shader for all versions of Unity and an LWRP shader for 2018.3 and later.
There are two types of materials: skin and others. You can change the color of skin tones, change the hue of costumes, etc.
”Textures”
1024px(MainTex)
256px(Emission)
256px(MatCap)
You can adjust the expression with a blend shape.
You can also move the model's gaze with blend shapes
Twitter
This model is a character model developed for next generation mobile games.
It displays 50 people on mobile terminal and keeps about 60 FPS.
(Use Snapdragon835 XperiaXZ1)
"Model No,1 ShiroMini Number of polygons 3948 Number of bones 31" "Model No,2 KuroMini Number of polygons 4372 Number of bones 33"
"Model No,3 MomoMini Number of polygons 4346 Number of bones 35"
"Weight paint limited to 2 bones"
"It is a lightweight shader that makes color variations."
The shader has a surface shader for all versions of Unity and an LWRP shader for 2018.3 and later.
There are two types of materials: skin and others. You can change the color of skin tones, change the hue of costumes, etc.
”Textures”
1024px(MainTex)
256px(Emission)
256px(MatCap)
You can adjust the expression with a blend shape.
You can also move the model's gaze with blend shapes