Publisher | STREAMLINE |
---|---|
File size | 655.95kB |
Number of files | 12 |
Latest version | 2 |
Latest release date | 2020-10-13 10:11:54 |
First release date | 2020-08-11 08:57:11 |
Supported Unity versions | 2018.4.2 or higher |
Finally a solution to using Oculus Avatars in the new Universal Render Pipeline!
This asset gives you the ability to use Oculus Avatars in the Universal Render Pipeline! Simply drag and drop a few of our custom shaders onto your existing Oculus Avatar and your Avatar will be visible and useable in the new Universal Render Pipeline.
Includes
+Combined Mesh Shader for Expressive Avatars
+Single Component Shader for Expressive Avatars
+Single Component Shader for Avatar Components like Hair and Beard
+Avatar Eye Lens Shader
+Avatar Surface Shader PBS (For Avatar Hands)
Setup & Requirements
- Requires UWP (Universal Render Pipeline)
- Requires Android Platform(For Oculus Quest)
- Requires Oculus SDK 18.0+ (Free on the App Store)
Limitations
- Only the New Expressive Oculus Avatars are supported. This means the old "mouth vertex" animations are not supported.
- No support for Oculus Base. The Oculus "Base" is the optional ring that appears under the avatar.
- No support for Avatar Transparency. Transparency for Avatars is currently unsupported for Universal Render Pipeline
Support
We are looking forward to adding new features, if you have questions please contact us.
This asset gives you the ability to use Oculus Avatars in the Universal Render Pipeline! Simply drag and drop a few of our custom shaders onto your existing Oculus Avatar and your Avatar will be visible and useable in the new Universal Render Pipeline.
Includes
+Combined Mesh Shader for Expressive Avatars
+Single Component Shader for Expressive Avatars
+Single Component Shader for Avatar Components like Hair and Beard
+Avatar Eye Lens Shader
+Avatar Surface Shader PBS (For Avatar Hands)
Setup & Requirements
- Requires UWP (Universal Render Pipeline)
- Requires Android Platform(For Oculus Quest)
- Requires Oculus SDK 18.0+ (Free on the App Store)
Limitations
- Only the New Expressive Oculus Avatars are supported. This means the old "mouth vertex" animations are not supported.
- No support for Oculus Base. The Oculus "Base" is the optional ring that appears under the avatar.
- No support for Avatar Transparency. Transparency for Avatars is currently unsupported for Universal Render Pipeline
Support
We are looking forward to adding new features, if you have questions please contact us.