Publisher | wing |
---|---|
File size | 49.20MB |
Number of files | 203 |
Latest version | 1.1.7 |
Latest release date | 2021-04-28 07:31:27 |
First release date | 2020-03-03 02:26:13 |
Supported Unity versions | 2018.4.2 or higher |
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Welcome to Runtime uPainter!
Forum
Experience right now on Online Demo
Get help on Online Manual
This package can help your application to add paint function more faster and easier; Easy to paint or draw on rendertexture;
- Full source code included.you can extends - your own brush by brush piple line;
- Support Unity5.6+;
- Cross platform support, test on: Windows|Mac|iOS|Android;
- Support Runtime|Editor mode;
- You can write your own drawer for other platform or ui system just adapt the interactive input data;
- You can make your own brush just by change the brush properties' value;
- You can extend the painter to other ui system or other interactive system just in few lines code;
Main Features:
* Paint in runtime
* Paint in editor mode
* Paint in GPU
* Solid brush
* Texture brush
* Graphic brush
* Composite brush
* Fill Tool
* Pixel Mode
* More blend type
* Post effect
* Undo/Redo
* Draw on RenderTexture
* Draw on UI
* Draw on Sprite
* Draw on mesh/skinned mesh
How it works:
Through touch input points convert to texture uv, caculate the point or line by shader,then draw to texture, so this paint method will be more faster;
Tips: Sprite sampe maybe missing sprites in higher unity version, just reset the sprites to Sprite gameobject and sprite_demo componet on canvas!
When you want running on older device. You can close bezier curve (corner smooth set to 0).
Contact me at [email protected]
Forum
Experience right now on Online Demo
Get help on Online Manual
This package can help your application to add paint function more faster and easier; Easy to paint or draw on rendertexture;
- Full source code included.you can extends - your own brush by brush piple line;
- Support Unity5.6+;
- Cross platform support, test on: Windows|Mac|iOS|Android;
- Support Runtime|Editor mode;
- You can write your own drawer for other platform or ui system just adapt the interactive input data;
- You can make your own brush just by change the brush properties' value;
- You can extend the painter to other ui system or other interactive system just in few lines code;
Main Features:
* Paint in runtime
* Paint in editor mode
* Paint in GPU
* Solid brush
* Texture brush
* Graphic brush
* Composite brush
* Fill Tool
* Pixel Mode
* More blend type
* Post effect
* Undo/Redo
* Draw on RenderTexture
* Draw on UI
* Draw on Sprite
* Draw on mesh/skinned mesh
How it works:
Through touch input points convert to texture uv, caculate the point or line by shader,then draw to texture, so this paint method will be more faster;
Tips: Sprite sampe maybe missing sprites in higher unity version, just reset the sprites to Sprite gameobject and sprite_demo componet on canvas!
When you want running on older device. You can close bezier curve (corner smooth set to 0).
Contact me at [email protected]