Publisher | Vinh Vu |
---|---|
File size | 544.25kB |
Number of files | 127 |
Latest version | 1 |
Latest release date | 2019-04-18 07:47:11 |
First release date | 2019-04-05 06:26:10 |
Supported Unity versions | 2018.4.2 or higher |
Online documentation
Developer Contact
Universal Resolver is an dependencies injection framework, which is a combination of binding settings from your Unity Project, along with C# Attributes which allow to resolve any fields, constructors, methods or properties as [Component], [Singleton], [Prefab] or [Transient].
This asset can do
- Resolve both C# & Unity Component objects
- Build games on Editor, Standalone, iOS, Android and WebGL
- Write loose-couple and testable C# code. Using binding setting files to setup binding, it means you don't need to recompile the code to have changes applied.
You just need to change your binding setting files, then reload your scene to have changes applied. No recompile needed.
Developer Contact
Universal Resolver is an dependencies injection framework, which is a combination of binding settings from your Unity Project, along with C# Attributes which allow to resolve any fields, constructors, methods or properties as [Component], [Singleton], [Prefab] or [Transient].
This asset can do
- Resolve both C# & Unity Component objects
- Build games on Editor, Standalone, iOS, Android and WebGL
- Write loose-couple and testable C# code. Using binding setting files to setup binding, it means you don't need to recompile the code to have changes applied.
You just need to change your binding setting files, then reload your scene to have changes applied. No recompile needed.