Publisher | DongLu |
---|---|
File size | 73.05MB |
Number of files | 36 |
Latest version | 2 |
Latest release date | 2019-01-28 11:15:23 |
First release date | 2018-11-15 01:20:11 |
Supported Unity versions | 2018.4.2 or higher |
This is a Demo for Unity Android il2cpp patch solution.
Unlike other patch solutions (slua/ulua/…), it brings in no extra language and there is no limitation for a developer to design Apps on Unity. You can add components on the game objects in prefab freely with serialization properties and you do not need to tag any interface to make it patchable. All the resources within the Unity project and the unity scripts are patchable. All you need to do is to follow its building rules and apply the patch before the app running into its logic. This demo will present you how it is done. To keep the demo simple, the patches are packed into the apk file instead of downloading from the internet.
The demo library has limited the app’s bundle id to com.test.test for test purpose. If another bundle id is required, refer to https://github.com/noodle1983/UnityAndroidIl2cppPatchDemo-libboostrap.
Unlike other patch solutions (slua/ulua/…), it brings in no extra language and there is no limitation for a developer to design Apps on Unity. You can add components on the game objects in prefab freely with serialization properties and you do not need to tag any interface to make it patchable. All the resources within the Unity project and the unity scripts are patchable. All you need to do is to follow its building rules and apply the patch before the app running into its logic. This demo will present you how it is done. To keep the demo simple, the patches are packed into the apk file instead of downloading from the internet.
The demo library has limited the app’s bundle id to com.test.test for test purpose. If another bundle id is required, refer to https://github.com/noodle1983/UnityAndroidIl2cppPatchDemo-libboostrap.