Unique Scriptable Objects

RDK

(1)
$33 $36
ENDS SOON ! -10%
Publisher RDK
File size 561.69kB
Number of files 36
Latest version 1.0.0
Latest release date 2025-02-03 09:29:13
First release date 2025-02-01 11:51:11
Supported Unity versions 2018.4.2 or higher

The asset revolves around an automated process of assigning unique identifiers to Scriptable Object instances. It doesn't use inheritance and comes with a handy tool that helps you resolve Id conflicts in the case of merging 2 branches of a project together and other situations!



Features


🌱 Robust replacement for evergrowing enums that represent an asset instance while offering generation of a static class with all the Ids with a toolbar button.

👴 Retired Id system to let you easily deal with game updates in which some content gets permanently removed.

🔧 Adding functionality to your existing classes without changing your inheritance due to a source generator triggered by an attribute over the class.

⚖️ Quick comparison of scriptable objects “by value”.

🧩 Compare an SO referenced in a scene to an SO loaded via Addressables without worrying whether they are 2 separate instances of the same asset.

📚 Makes it easy to lay out your game’s data in handy and performant Dictionary<int, T> for each asset type.

Efficient serialization (especially binary with varint encoding) takes up very little memory and time compared to string-based serialization, avoiding GC allocations caused by UnityEngine.Object.name.

🛠️ [USO(Type)] attribute turns an int or int collections into an object field with an optional sprite and customizable name display in the Inspector.

🎛️ Convenient selection of global and case-specific strongly typed Id types (int, ushort, short, byte).

🚨 Built-in Id conflict resolver that comes handy after branch merges.

🔎 Special code analyzers that help you with the correct asset utilization.

🤝 Seamless integration and usage.


A more in-depth pdf guide is included in the package!

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