Publisher | RDK |
---|---|
File size | 561.69kB |
Number of files | 36 |
Latest version | 1.0.0 |
Latest release date | 2025-02-03 09:29:13 |
First release date | 2025-02-01 11:51:11 |
Supported Unity versions | 2018.4.2 or higher |
The asset revolves around an automated process of assigning unique identifiers to Scriptable Object instances. It doesn't use inheritance and comes with a handy tool that helps you resolve Id conflicts in the case of merging 2 branches of a project together and other situations!
Features
🌱 Robust replacement for evergrowing enums that represent an asset instance while offering generation of a static class with all the Ids with a toolbar button.
👴 Retired Id system to let you easily deal with game updates in which some content gets permanently removed.
🔧 Adding functionality to your existing classes without changing your inheritance due to a source generator triggered by an attribute over the class.
⚖️ Quick comparison of scriptable objects “by value”.
🧩 Compare an SO referenced in a scene to an SO loaded via Addressables without worrying whether they are 2 separate instances of the same asset.
📚 Makes it easy to lay out your game’s data in handy and performant Dictionary<int, T> for each asset type.
⚡ Efficient serialization (especially binary with varint encoding) takes up very little memory and time compared to string-based serialization, avoiding GC allocations caused by UnityEngine.Object.name.
🛠️ [USO(Type)] attribute turns an int or int collections into an object field with an optional sprite and customizable name display in the Inspector.
🎛️ Convenient selection of global and case-specific strongly typed Id types (int, ushort, short, byte).
🚨 Built-in Id conflict resolver that comes handy after branch merges.
🔎 Special code analyzers that help you with the correct asset utilization.
🤝 Seamless integration and usage.
A more in-depth pdf guide is included in the package!