Publisher | ship of EYLN |
---|---|
File size | 1.76MB |
Number of files | 104 |
Latest version | 0.21.1 |
Latest release date | 2017-12-04 09:59:29 |
First release date | 2016-12-02 07:37:25 |
Supported Unity versions | 2018.4.2 or higher |
Unicessing (Processing-like Drawing API)
Unicessing is an asset for writing code similar to 'Processing' in Unity.
It is designed to use DrawMesh(). It is used in the Unity coordinate system.
To use it, just inherit UGraphics class in your script instead of MonoBehaviour, and then you have new callbacks such as Setup() and Draw() for your Processing-like coding.You can still mix them perfectly with other Unity scripts.
Let's enjoy the dynamic graphic drawing (generative art) with a short code, referring to samples. You can draw in VR HMDs such as Oculus Rift and HTC Vive.
NOTE: Only a subset of Processing APIs are available today through this package, also it is not yet heavily optimized.
API Reference
Unicessing is an asset for writing code similar to 'Processing' in Unity.
It is designed to use DrawMesh(). It is used in the Unity coordinate system.
To use it, just inherit UGraphics class in your script instead of MonoBehaviour, and then you have new callbacks such as Setup() and Draw() for your Processing-like coding.You can still mix them perfectly with other Unity scripts.
Let's enjoy the dynamic graphic drawing (generative art) with a short code, referring to samples. You can draw in VR HMDs such as Oculus Rift and HTC Vive.
NOTE: Only a subset of Processing APIs are available today through this package, also it is not yet heavily optimized.
API Reference