Undead_Pack

Aizen

(0)
$119
Publisher Aizen
File size 2.21GB
Number of files 327
Latest version 1
Latest release date 2024-09-19 12:04:24
First release date 2024-09-19 12:04:24
Supported Unity versions 2018.4.2 or higher
  • Lich:

You can buy separately: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/lich-1-291298


The weapon has a separate mesh

Modular

All separate parts are skeletal mesh

Rigged (Humanoid rig)

7(With Weapon) uv set 4096x4096(Down to 1024x1024)

In the model, it is desirable to use a shader with a two-sided display of polygons

Characters:

Faces: 35262

Vertex: 38356

Tris: 70524

Staff:

Faces: 3925

Vertex: 4019

Tris: 7543


  • Undead Shinobi:

You can buy separately: https://assetstore.unity.com/packages/3d/characters/humanoids/undead-shinobi-230289


Weapon has a separate mesh and is connected to the character through a Preafab

Modular

All separate parts are skeletal mesh

Rigged to Standart skeleton

The character has a Jaw rig

Eye color can be customized to suit your needs

8(With Weapon) uv set 4096x4096 (Down to 1024x1024)

In the model, it is desirable to use a shader with a two-sided display of polygons

Characters No Mask:

Faces: 30056

Vertex: 32137

Tris: 58437

Characters With Mask:

Faces: 28458

Vertex: 55510

Tris: 30584

Characters Low Armor:

Faces: 18940

Vertex: 20491

Tris: 37029

Characters No Armor:

Faces: 8555

Vertex: 8714

Tris: 16514

Kusarigama:

Faces: 2581

Vertex: 1405

Tris: 2500

Katana:

Faces: 1431

Vertex: 1405

Tris: 2500

Sheath:

Faces: 238

Vertex: 226

Tris: 448


  • Zombie Spearman:

You can buy separately: https://assetstore.unity.com/packages/3d/characters/humanoids/humans/zombie-spearman-229324


Weapon has a separate mesh and is connected to the character through a prefab

Modular

All separate parts are skeletal mesh

The character has a face rig, mouth opens, tongue inside.

Rig tongue, you can stick it out, mouth can be opened

9(With Weapon&Shield) uv set 4096x4096

In the model, it is desirable to use a shader with a two-sided display of polygons

Characters With Helmet:

Faces: 18553

Vertex: 20706

Tris: 36793

Characters No Helmet:

Faces: 17779

Vertex: 19900

Tris: 35245

Characters No Armor:

Faces: 10701

Vertex: 11374

Tris: 21176

Spear :

Faces: 1472

Vertex: 1443

Tris: 2798

Shield:

Faces: 386

Vertex: 374

Tris: 740


  • Undead Knight

You can buy separately: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/undead-knight-221287


Weapon has a separate mesh and is connected to the character through a blueprint

All separate parts are skeletal mesh

13(With Weapon) uv set 4096x4096 (Down to 1024x1024)

Head-Hand ( 4096x4096 )

Top ( 4096x4096 )

Bot ( 4096x4096 )

TW_Sword ( 4096x4096 )

Sword ( 2048x2048 )

Shield ( 2048x2048 )

Armor ( 2048x2048 )

Armor Cloth ( 2048x2048 )

Cloth Leg ( 2048x2048 )

Cloak ( 2048x2048 )

Helmet ( 2048x2048 )

Accessories on the belt ( 2048x2048 )

Fur ( 1024x1024 )

In the model it is desirable to use a shader with a two-sided display of polygons

Characters No Cloth Skin:

Faces: 21901

Vertex: 24346

Tris: 42953

Characters Cloth Skin:

Faces: 19847

Vertex: 22231

Tris: 39182

TW_Sword :

Faces: 2103

Vertex: 2119

Tris: 4153

Sword:

Faces: 353

Vertex: 341

Tris: 670

Shield:

Faces: 442

Vertex: 445

Tris: 878

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