Publisher | IntenseNation |
---|---|
File size | 110.12kB |
Number of files | 7 |
Latest version | 2.0.0 |
Latest release date | 2022-11-21 02:15:28 |
First release date | 2022-08-12 03:05:13 |
Supported Unity versions | 2018.4.2 or higher |
OVERVIEW
Ultimate Save And Load is an easy and fast alternative to PlayerPrefs but with more advanced features that makes saving and loading easier
SERIALIZABLE
Don't want anyone to tamper with save files? Easy! With the built-in serializable this makes sure that your files are safe by default
SAVE PROFILES
Easily implement save profiles. By changing the selected save file name the asset loads and saves new data using this new file name
CLOUD SAVE SUPPORT
Supports converting saved data in file to and from an array of bytes which is used by most of the cloud storage services
EXCHANGABLE SAVE FILES
Save files can be easily exchanged from a device to another with a simple drag and drop, which helps increase your game's lifetime
EASILY EXPANDABLE
This asset was made modular to make it easier to add any new save types
PERFORMANCE
This asset is used to save/load objects in a physics building game, this code is stress tested to handle a huge amount of objects spawned by the player, it's also used for normal stuff like saving player progress and so on
SIMPLE TO USE
You can call any of these methods by your script to save/load (SaveInt, SaveBoolean, SaveFloat, SaveString, etc.)
To load just use Load instead of Save like so (LoadInt)
You first need to call SaveAndLoad script then call any supported method from above like (SaveInt) then pass a unique key and the value you want
SaveAndLoad.SaveInt(key, value);
COMPLETE PROJECTS SUPPORT
This asset will be compatible with the current and all the upcoming IntenseNation’s complete projects, and it will be implemented and ready-to-go to help ease the saving and loading process
SUPPORTED TYPES
String
Int
Float
Bool
Vector2
Vector3
Vector4
FULLY DOCUMENTED
Beginner-friendly documentation to ease the setup process, the code is well written and is documented as well. To get started check the Guide
ABOUT THE DEMO
There is a demo included that has 3 buttons, one to save the other to load, and the last one generates a random float and int to make it easier to test the asset
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