Publisher | BG Games |
---|---|
File size | 1.26MB |
Number of files | 39 |
Latest version | 1.0.0 |
Latest release date | 2024-06-10 02:19:11 |
First release date | 2024-06-10 02:19:11 |
Supported Unity versions | 2018.4.2 or higher |
Documentation
Support
Key takeaways
- Provides you with an efficient and concise module for working with UI Windows in your Unity project.
- Benefits of the module show up more in code rather than in variety of prefabs or templates. You are not obliged to use any predefined prefabs, feel free to experiment with it and adjust it to suit your needs.
- Main pros:
- Fast integration of new windows
- Fast integration of new buttons
- Effective and simple access to windows
- Unified system of buttons in the game
Features include:
- Loading and unloading windows using methods with generics. In other words, getting access to windows using their type.
- Showing and hiding windows asynchronously, with additional options to use simple animations for windows. Animations include:
- Fade in & Fade out
- Scale up & Scale down
- Using Canvas group to handle window visibility and accessibility.
- Using indexers to access windows. That is especially useful when using in inspector. For instance, creating a button to load a window with the use of Enum, without the need to drag & drop any prefabs. Some button scripts are already included in the asset, among them:
- Showing windows by Enum index
- Hiding windows by Enum index or by determining parent window
- Unloading all of the currently loaded windows