Publisher | ugamesoft |
---|---|
File size | 13.94kB |
Number of files | 45 |
Latest version | 1 |
Latest release date | 2016-05-06 11:03:24 |
First release date | 2016-01-07 07:11:21 |
Supported Unity versions | 2018.4.2 or higher |
Note:
-> This is an extension for 'Playmaker'.
-> You are required to have Playmaker Asset in order for this package to work.
-> You can get Playmaker from here
Description:
ugs - Rigibody for Playmaker is a collection of Actions for Rigidbody2D class.
Features:
- Upto 44 Actions for Rigidbody2D
- This extension covers 98% of Rigidbody2D class, the remaining 2% will be added in next Update.
The list of actions that you get for this package.
Actions List:
- Add Force
- Add Force at Position
- Add Relative Force
- Add Torque
- Enable Auto-Mass
- Freeze Rotation
- Get Angular Drag
- Get Angular Velocity
- Get Collision Detection Mode
- Get Constraints
- Get Gravity Scale
- Get Inertia
- Get Interpolation Mode
- Get Is Kinematic
- Get Is Simulated
- Get Linear Drag
- Get Local Center of Mass
- Get Mass
- Get Point
- Get Point Velocity
- Get Relative Point
- Get Relative Point Velocity
- Get Relative Vector
- Get Vector
- Get Velocity
- Is Auto-Mass Enabled
- Is Awake
- Is Rotation Freezed
- Is Sleeping
- Set Angular Drag
- Set Angular Velocity
- Set Collision Detection Mode
- Set Constraints
- Set Gravity Scale
- Set Inertia
- Set Interpolation Mode
- Set Is Kinematic
- Set Is Simulated
- Set Linear Drag
- Set Local Center of Mass
- Set Mass
- Set Velocity
- Sleep
- Wake Up
--> Use the above actions as usual like other actions you'd normally use.
-> This is an extension for 'Playmaker'.
-> You are required to have Playmaker Asset in order for this package to work.
-> You can get Playmaker from here
Description:
ugs - Rigibody for Playmaker is a collection of Actions for Rigidbody2D class.
Features:
- Upto 44 Actions for Rigidbody2D
- This extension covers 98% of Rigidbody2D class, the remaining 2% will be added in next Update.
The list of actions that you get for this package.
Actions List:
- Add Force
- Add Force at Position
- Add Relative Force
- Add Torque
- Enable Auto-Mass
- Freeze Rotation
- Get Angular Drag
- Get Angular Velocity
- Get Collision Detection Mode
- Get Constraints
- Get Gravity Scale
- Get Inertia
- Get Interpolation Mode
- Get Is Kinematic
- Get Is Simulated
- Get Linear Drag
- Get Local Center of Mass
- Get Mass
- Get Point
- Get Point Velocity
- Get Relative Point
- Get Relative Point Velocity
- Get Relative Vector
- Get Vector
- Get Velocity
- Is Auto-Mass Enabled
- Is Awake
- Is Rotation Freezed
- Is Sleeping
- Set Angular Drag
- Set Angular Velocity
- Set Collision Detection Mode
- Set Constraints
- Set Gravity Scale
- Set Inertia
- Set Interpolation Mode
- Set Is Kinematic
- Set Is Simulated
- Set Linear Drag
- Set Local Center of Mass
- Set Mass
- Set Velocity
- Sleep
- Wake Up
--> Use the above actions as usual like other actions you'd normally use.