Publisher | Invert Game Studios LLC |
---|---|
File size | 2.12MB |
Number of files | 488 |
Latest version | 1.0 Beta 9 |
Latest release date | 2016-04-07 12:56:23 |
First release date | 2015-10-29 12:09:18 |
Supported Unity versions | 2018.4.2 or higher |
$20 off Black Friday Sale
[Web Site] | [Support] | [Help & Tutorials]
For Full Source Code Buy the Pro Version: Pro Version
uFrame ECS is a brand new visual architecture, and visual scripting tool based on the industry vetted entity-component-system. It has a very familiar feel to that of Unreal's blue-prints. It has went through over a year of prototyping and testing to bring you a production ready beta version.
This tool has been designed for both developers, and the non-coders. Anyone can learn to use this system!
If you're a developer you can use the visual scripting as little or as much as you like, or even work with other non-developers in a controlled manner. You can always use the underlying framework directly from code if desired.
What you get:
- A AAA quality scripting engine.
- A graphing engine with over 2 years of development.
- All 1.x versions.
- A Entity-Component-System framework.
- A very actively developed tool-set.
- Incredible community of highly intelligent game designers like yourself.
- An Open-Source framework
- Support for all platforms
- A big virtual hug from the Invert Team
For More Information Contact Us at: [email protected]
[Web Site] | [Support] | [Help & Tutorials]
For Full Source Code Buy the Pro Version: Pro Version
uFrame ECS is a brand new visual architecture, and visual scripting tool based on the industry vetted entity-component-system. It has a very familiar feel to that of Unreal's blue-prints. It has went through over a year of prototyping and testing to bring you a production ready beta version.
This tool has been designed for both developers, and the non-coders. Anyone can learn to use this system!
If you're a developer you can use the visual scripting as little or as much as you like, or even work with other non-developers in a controlled manner. You can always use the underlying framework directly from code if desired.
What you get:
- A AAA quality scripting engine.
- A graphing engine with over 2 years of development.
- All 1.x versions.
- A Entity-Component-System framework.
- A very actively developed tool-set.
- Incredible community of highly intelligent game designers like yourself.
- An Open-Source framework
- Support for all platforms
- A big virtual hug from the Invert Team
For More Information Contact Us at: [email protected]