Publisher | Clarky |
---|---|
File size | 166.31kB |
Number of files | 52 |
Latest version | 1 |
Latest release date | 2020-11-09 09:58:34 |
First release date | 2017-05-05 10:55:21 |
Supported Unity versions | 2018.4.2 or higher |
An Uber Shader specialised in rendering Alpha Blended objects like sprites.
It supports lots of features including:
Normal Mapping
Specular Mapping
Emission Mapping
Mulitple Blend Modes
Hue/Saturation color adjustment
Rim Lighting
Fog
Shadows
View-space normals (for more realistic lighting without the need for vertex normals)
Optional Depth writing
Both Pixel AND vertex lighting supported.
It has a nifty Shader GUI meaning its very easy to use. It's also modular so features you don't use don't impact performance at all.
Because all the features are usable in a single render pass (using vertex lighting) it works really well with skeleon based animations or sprites with submeshes (eg Spine animations).
Full read me and more info here!
It supports lots of features including:
Normal Mapping
Specular Mapping
Emission Mapping
Mulitple Blend Modes
Hue/Saturation color adjustment
Rim Lighting
Fog
Shadows
View-space normals (for more realistic lighting without the need for vertex normals)
Optional Depth writing
Both Pixel AND vertex lighting supported.
It has a nifty Shader GUI meaning its very easy to use. It's also modular so features you don't use don't impact performance at all.
Because all the features are usable in a single render pass (using vertex lighting) it works really well with skeleon based animations or sprites with submeshes (eg Spine animations).
Full read me and more info here!