Publisher | nonact |
---|---|
File size | 42.52MB |
Number of files | 368 |
Latest version | 2.0.0 |
Latest release date | 2021-11-21 10:13:57 |
First release date | 2018-10-11 11:48:07 |
Supported Unity versions | 2018.4.2 or higher |
It is a model that is produced assuming use of TypeA AnimeShader in VRChat.
Please use shaders that are equivalent to TypeA AnimeShader.
Because it is MecanimHumanoid compatible, it can be used for applications other than VRChat.
Each costumes parts can be rebuilt freely beyond the state of prefab, and it is easy to implement a mechanism to change clothes without changing avatar on VRChat.
From v2.0.0, a set-up sample corresponding to Avatar 3.0 is attached.
nana_CC_p_av3
Facial expression switching, change of clothes function, facial expression check panel, whole body check panel already set up.
nana_cos04_NLong_av3
Facial expression switching function, facial expression check panel, whole body check panel have been set up.
nana_cos06_NLong_av3
Facial expression switching function, facial expression check panel, whole body check panel have been set up.
Contents of the set
TypeA Model Nana x1
Triangular polygon total 18688~19426
nana_cos01.fbx / 16548
nana_cos02.fbx / 16614
nana_cos03.fbx / 16534
nana_cos04.fbx / 16483
nana_cos05.fbx / 16454
nana_cos06.fbx / 16262
nana_cos07.fbx / 15898
nana_hair_F.fbx / 1638
nana_hair_R_Pony.fbx / 1152
nana_hair_R_NaturalLong / 1174
A blendfile containing a set of parts necessary for constructing the Model.
(Supplied with zip / instruction manual included)
BlendShape
VRC LipSync x15
For VRC eye tracking compatible automatic blinking(Cancellation) x4
Corresponds to standard facial expression of MMD (double-byte character name) x 36
Other (Alphabet printed name) x 42
Sample facial animation (.anim) x 19
(Added key to erase the line of nostrils.)
Motion available with VRChat Custom Override. x10
Idle
Walk_Fwd / Walk_Back / Walk_RT45 / Walk_LT45 / Walk_RT135 / WalkLT135
Run_Fwd / Run_RT45 / Run_LT45
ProneIdle / PronFwd
Material ยท Dynamic Bone thing is already set up, but if there is no correspondence asset please respond to each one.
This model is set up under the following conditions.
Used asset
TypeA AnimeShader
Dynamic Bone
The folder structure was partially changed in v2.0.0.
If you have already imported versions of v2.0.0 or earlier, we recommend that you delete them first and then import them.
Although there is no problem as it is, there is a possibility that a discrepancy with the name written in Readme may occur.
Terms of service
Add the following items to the UnityAssetstor Terms of Service.
1,VRC_Avatar Pedestal, etc. Do not use it for a system that makes it available to people other than purchasers.
Except when using it as a character of homebrew game.
2, The author assumes no responsibility for troubles and losses caused by using this data or modified one.
Site page
Please use shaders that are equivalent to TypeA AnimeShader.
Because it is MecanimHumanoid compatible, it can be used for applications other than VRChat.
Each costumes parts can be rebuilt freely beyond the state of prefab, and it is easy to implement a mechanism to change clothes without changing avatar on VRChat.
From v2.0.0, a set-up sample corresponding to Avatar 3.0 is attached.
nana_CC_p_av3
Facial expression switching, change of clothes function, facial expression check panel, whole body check panel already set up.
nana_cos04_NLong_av3
Facial expression switching function, facial expression check panel, whole body check panel have been set up.
nana_cos06_NLong_av3
Facial expression switching function, facial expression check panel, whole body check panel have been set up.
Contents of the set
TypeA Model Nana x1
Triangular polygon total 18688~19426
nana_cos01.fbx / 16548
nana_cos02.fbx / 16614
nana_cos03.fbx / 16534
nana_cos04.fbx / 16483
nana_cos05.fbx / 16454
nana_cos06.fbx / 16262
nana_cos07.fbx / 15898
nana_hair_F.fbx / 1638
nana_hair_R_Pony.fbx / 1152
nana_hair_R_NaturalLong / 1174
A blendfile containing a set of parts necessary for constructing the Model.
(Supplied with zip / instruction manual included)
BlendShape
VRC LipSync x15
For VRC eye tracking compatible automatic blinking(Cancellation) x4
Corresponds to standard facial expression of MMD (double-byte character name) x 36
Other (Alphabet printed name) x 42
Sample facial animation (.anim) x 19
(Added key to erase the line of nostrils.)
Motion available with VRChat Custom Override. x10
Idle
Walk_Fwd / Walk_Back / Walk_RT45 / Walk_LT45 / Walk_RT135 / WalkLT135
Run_Fwd / Run_RT45 / Run_LT45
ProneIdle / PronFwd
Material ยท Dynamic Bone thing is already set up, but if there is no correspondence asset please respond to each one.
This model is set up under the following conditions.
Used asset
TypeA AnimeShader
Dynamic Bone
The folder structure was partially changed in v2.0.0.
If you have already imported versions of v2.0.0 or earlier, we recommend that you delete them first and then import them.
Although there is no problem as it is, there is a possibility that a discrepancy with the name written in Readme may occur.
Terms of service
Add the following items to the UnityAssetstor Terms of Service.
1,VRC_Avatar Pedestal, etc. Do not use it for a system that makes it available to people other than purchasers.
Except when using it as a character of homebrew game.
2, The author assumes no responsibility for troubles and losses caused by using this data or modified one.
Site page