Publisher | Vanamerax |
---|---|
File size | 2.99MB |
Number of files | 166 |
Latest version | 1.3.2 |
Latest release date | 2022-01-18 12:51:13 |
First release date | 2019-11-05 12:10:16 |
Supported Unity versions | 2018.4.2 or higher |
Try the Web Demo!
Are you an aspiring game developer creating their own tycoon game? Then look no further! Tycoon Tile is the terrain solution for all your tycoon needs!
Create a classic tycoon game instantly with Tycoon Tile. The runtime generated low poly terrain is suitable for city builders, themepark tycoon games, transport games, business simulation games , Realtime strategy games etc. Can be used with a 3D perspective camera or use an orthographic view for your isometric games.
Features:
- Ready to use out of the box
- Terraform terrain at runtime
- Paint terrain textures on a per-tile basis
- Create lakes, ponds, rivers and oceans with the built-in water support
- Receive callbacks when tiles are modified
- Includes utility functions for snapping positions to tiles, corners, edges etc.
- buildings Supports multi-tile placement of buildings or structures
+ Define building size and prefab
+ Support for rotating buildings, even for non-square sizes
+ Reserve tiles to prevent overlapping buildings
- Includes example runtime terrain generator
- Includes example user interface & terraforming tools
- Easily extendable with custom terrain operations to adapt to the needs of your game.
- High performance: Optimized for and compatible with unity job system
- Low memory footprint
- Tested for terrain sizes up to 2048x2048
- Supports up to 65536 unique materials
- Online Documentation available
- Full source code included
- Email Support
Documentation
- Getting Started
- Concepts and terminology
- API Reference
Web Demo | Forum
Requires Unity.Mathematics and Unity.Collections packages
Demo scene requires Unity.Postprocessing package
Are you an aspiring game developer creating their own tycoon game? Then look no further! Tycoon Tile is the terrain solution for all your tycoon needs!
Create a classic tycoon game instantly with Tycoon Tile. The runtime generated low poly terrain is suitable for city builders, themepark tycoon games, transport games, business simulation games , Realtime strategy games etc. Can be used with a 3D perspective camera or use an orthographic view for your isometric games.
Features:
- Ready to use out of the box
- Terraform terrain at runtime
- Paint terrain textures on a per-tile basis
- Create lakes, ponds, rivers and oceans with the built-in water support
- Receive callbacks when tiles are modified
- Includes utility functions for snapping positions to tiles, corners, edges etc.
- buildings Supports multi-tile placement of buildings or structures
+ Define building size and prefab
+ Support for rotating buildings, even for non-square sizes
+ Reserve tiles to prevent overlapping buildings
- Includes example runtime terrain generator
- Includes example user interface & terraforming tools
- Easily extendable with custom terrain operations to adapt to the needs of your game.
- High performance: Optimized for and compatible with unity job system
- Low memory footprint
- Tested for terrain sizes up to 2048x2048
- Supports up to 65536 unique materials
- Online Documentation available
- Full source code included
- Email Support
Documentation
- Getting Started
- Concepts and terminology
- API Reference
Web Demo | Forum
Requires Unity.Mathematics and Unity.Collections packages
Demo scene requires Unity.Postprocessing package