Publisher | Code Nite Studios |
---|---|
File size | 1.23MB |
Number of files | 80 |
Latest version | 1.2f |
Latest release date | 2018-01-02 10:44:29 |
First release date | 2015-08-28 10:14:54 |
Supported Unity versions | 2018.4.2 or higher |
Create puzzles easily with this system for any type of games such as platformers, rpgs, zelda like adventures, logic games, etc.
Introduces a new concept of activatable-objects and trigger-objects. A flexible and easy way to create puzzles that focus on the workflow where each team member, developing a new multimedia product, can be useful.
Watch Video!
Features
- Assign triggers to activatable objects just dragging. This will allow you to activate some game logic in an object when the triggers are fired.
- Manage triggers easily via inspector: Configure the trigger to fire with simple button pressing or maybe you want to do it just while holding, even you can fire it temporarily, there are multiple options. Configure collision's filters easily on inspector, filtering by layer mask, by tag or gameObject name. You can too manage triggers via keyboard input or other devices.
- Manage activatable objects: Allowing you to activate actions simply when the buttons are fired or through a right combination.
- Extending from custom classes will allow you to manage on the inspector the ability to run a script when some conditions are meet - when the triggerable object is activated, deactivated, when a bad combination happens, etc - These logics are called Actions, some examples are included in the asset. (More details in the manual).
- Extend trigger behaviors to make it acts as you want.
The system itself is heavily extendable and customizable. Includes scenes with examples, behaviours for triggers and actions for activatable objects.
[ English Manual | Spanish Manual ]
[ Website | Twitter | Facebook ]
Introduces a new concept of activatable-objects and trigger-objects. A flexible and easy way to create puzzles that focus on the workflow where each team member, developing a new multimedia product, can be useful.
Watch Video!
Features
- Assign triggers to activatable objects just dragging. This will allow you to activate some game logic in an object when the triggers are fired.
- Manage triggers easily via inspector: Configure the trigger to fire with simple button pressing or maybe you want to do it just while holding, even you can fire it temporarily, there are multiple options. Configure collision's filters easily on inspector, filtering by layer mask, by tag or gameObject name. You can too manage triggers via keyboard input or other devices.
- Manage activatable objects: Allowing you to activate actions simply when the buttons are fired or through a right combination.
- Extending from custom classes will allow you to manage on the inspector the ability to run a script when some conditions are meet - when the triggerable object is activated, deactivated, when a bad combination happens, etc - These logics are called Actions, some examples are included in the asset. (More details in the manual).
- Extend trigger behaviors to make it acts as you want.
The system itself is heavily extendable and customizable. Includes scenes with examples, behaviours for triggers and actions for activatable objects.
[ English Manual | Spanish Manual ]
[ Website | Twitter | Facebook ]