Traversal Pro: Physics-based Character Controller
Publisher | Josh Stubblefield |
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File size | 350.33MB |
Number of files | 201 |
Latest version | 0.1.0 |
Latest release date | 2025-02-13 02:37:13 |
First release date | 2025-02-13 02:37:13 |
Supported Unity versions | 2018.4.2 or higher |
Traversal Pro characters are upright capsule colliders with dynamic rigidbodies. Movement is completely physics-force-based so the character is not snapped or teleported to the ground each frame. This means its easy to add whatever physics forces you need for gameplay and a Traversal Pro character will react accordingly without any additional setup.
Any Rigidbodies in the scene, whether dynamic or kinematic, can act as platforms for Traversal Pro characters. When those objects move or rotate, characters on top of them will move and rotate automatically without any extra setup.
Features in Traversal Pro are implemented as individual components. They're not implemented in one large, complex script. So, if you don’t need a particular feature then you can just remove that component. Also, dependencies between Traversal Pro components are mostly referenced via interfaces rather than concrete classes. This means you can easily swap out most Traversal Pro components with custom classes that implement the same interface.
To add a Traversal Pro player controller to your scene, simply right click in the Hierarchy window and select Traversal Pro / Third Person Player (or First Person Player). Keyboard, mouse, and Gamepad work out of the box!
Be sure to check out the fun Playground sample scene found under Package Manager > Traversal Pro > Samples.