Publisher | Quasistellar Game Development |
---|---|
File size | 2.88MB |
Number of files | 39 |
Latest version | 1 |
Latest release date | 2024-08-01 06:19:12 |
First release date | 2024-08-01 06:19:12 |
Supported Unity versions | 2018.4.2 or higher |
The Town Generator Tool allows you to generate a town in a matter of minutes. Automatically adjust terrain height below each building and paint paths directly on the Terrain. Split your town up into Sectors with different buildings and painting Terrain Layers. Buildings, Sectors and the main Town Generator all have separate settings and functions to allow customization, tweeking and ease of use. Raise or Lower Terrain height below buildings on a Town or specific Building level. Buildings are setup with doors and attachment points (for adjacent building placement). The generator uses each Building's physics colliders to ensure buildings are not placed within each other.
Please Note: You need your own Building Assets.
Documentation:
https://quasistellar-game-development.gitbook.io/town-generator
Building Setup
Buildings are set-up to indicate where doors are and where adjacent buildings can be placed using Attachment Points. Specify max height difference for adjacent buildings for better randomized results.
Randomized Generation
Specify your Building prefabs. Set a random seed. Specify max terrain slope to place buildings on. Physics checks ensure buildings are not placed within each other.
Sectors
Add Sectors to allow different Building sets and different Terrain Layers to be painted (ie residential sectors, market sectors, or industrial sectors).
Terrain Manipulation
Terrain can be manipulated below Buildings and at their Doors (with smoothing). Options allow 3 different manipulation processes: Raise below Building, Lower below Building and Raise/Lower at Doors. Each process can be run per Building or for the whole Town at once. Running a process for the whole town will arrange buildings by height and either run the process from lowest building to highest or the other way around.
Terrain Painting
Terrain can be painted below buildings and door to door (using an included basic AStar path finder). You can specify a Terrain Layer for the whole town or a separate Layer for each Sector.
Terrain Neighbours
Terrain manipulation and painting works for chunked up worlds where you have Terrain with Terrain Neighbours.
Assets seen in Screenshots:
Desert Buildings Modular by Lukas Bobor
lowpoly medieval buildings by Szymon Ćukaszuk
WIP shots of Rectifying Zion by Quasistellar Game Development