Publisher | Yurii Selinnyi |
---|---|
File size | 4.92MB |
Number of files | 148 |
Latest version | 1 |
Latest release date | 2019-04-15 09:55:16 |
First release date | 2017-07-12 09:15:26 |
Supported Unity versions | 2018.4.2 or higher |
Toon Style Water
Asset pack on screenshots: - Toony Forest
April 2019 Update
Water controller script can now store multiple configurations and smoothly lerp between them. They can also be configured during play as configurations are stored in the scriptable object.
Despite the name, you need to apply two shaders:
one for water, one for terrain and objects that should be in the water - a geometry shader is the one, who creates foam and waves, so this water will not create foam effect with other shaders, and in some cases may not be drawn over them.
Consider this shader as an example of a mobile-friendly method, I intentionally left only the parts to showcase the method, no additional effects (Except fog, to go nicely with the procedural sky)
FEATURES:
* It doesn't use Depth Buffer or any Render Textures, mobile friendly.
* Procedural sky shader included.
- Video
Asset pack on screenshots: - Toony Forest
April 2019 Update
Water controller script can now store multiple configurations and smoothly lerp between them. They can also be configured during play as configurations are stored in the scriptable object.
Despite the name, you need to apply two shaders:
one for water, one for terrain and objects that should be in the water - a geometry shader is the one, who creates foam and waves, so this water will not create foam effect with other shaders, and in some cases may not be drawn over them.
Consider this shader as an example of a mobile-friendly method, I intentionally left only the parts to showcase the method, no additional effects (Except fog, to go nicely with the procedural sky)
FEATURES:
* It doesn't use Depth Buffer or any Render Textures, mobile friendly.
* Procedural sky shader included.
- Video